Cyberpunk third-person 2100. noir RPG thriller using JMonkey. Its going to be mix between Bloodnet, Neuromancer, DeusEx in gameplay, with pieces of Uplink and many other mini-games for dealing with variety of tasks (lockpicking, hacking...)
Project homepage:
http://sourceforge.net/projects/riot-in-ecity
Programming language(s): Java,XML
License: other
Some source files from: Riot in Emerald city/riot-in-ecity
concept-art/
atm-side.png
atm.png
ecad1.png
ecad2.png
pc-side.png
pc.png
data/
grammars/
apartments.dtd
image-data.dtd
items.dtd
storage.dtd
storage.g
users.dtd
alpha-room.xml
exe-man.props
images.xml
items-configuration.xml
riot-theme.mid
shellbuiltin-man.props
test-room.xml
test-storage.xml
test-storages.ss
test-users.xml
doc/
brainstormings/
execution-process.html
new-it-27-07-2007.html
skill-mechanics-20-10-2006.html
skill-mechanics-27-07-2007.html
presentation/
action-background.png
background.png
pn-header.png
pn-logo.png
riot-header.png
riot-in-ecity.odp
riot-logo-big.jpg
riot-natuknice.odt
sflogo.png
smflogo.jpg
storyline/
README
characters.odt
setting.odt
storyline.odt
03-01-2007.xml
15-02-2007.xml
17-04-2007.xml
18-04-2007.xml
20-03-2007.xml
21-02-2007.xml
22-05-2007.xml
25-03-2007.xml
26-04-2007.xml
27-07-2007.xml
3d-models-special-objects_hr.txt
chip-identify-minigame_hr.txt
concept-ideas_hr.odt
development-guide.txt
dict.txt
directory-listing.txt
equipment_en.txt
equipment_hr.txt
first_build_task_list.txt
hacking_en.txt
icons.txt
in-game-keyboard-commands_hr.txt
new-IT-notes_hr.odt
presentation.odp
storyline_hr.txt
todo.txt
world-suggestions_hr.odt
etc/
jsmooth-skeletons/
autodownload-wrapper/
autodownload.exe
autodownload.skel
customdownload.skel
console-wrapper/
consolewrapper.exe
description.skel
windowed-wrapper/
description.skel
jwrap.exe
winservice-wrapper/
description.skel
winservice.exe
scripts/
cleaner
coned
fullpath
install-jme-cvs
install-jme-nightbuild
jme-frontend
jme-view
mc
mi
riot-in-ecity
start
LICENSE
codetemplates.xml
coned.bat
coned.mf
eclipse-code-formatter.xml
jme-view-gui.mf
jme-view.mf
mc.mf
mi.mf
riot-in-ecity.jsmooth
runstrings.properties
images/
coned/
digipad/
gimp/
action-background.png
actions.png
arrows.png
atm-digipad.png
chessboard.gif
cigle1.png
clouds.png
common-digipad.png
console-background.png
daske2.png
equip-quad.png
font.png
font1.png
gun.png
gun2.png
gun3.png
inventory-cube-background.png
inventory-cursor.png
inventory-space-header.png
items.png
kamene-cigle.png
marble.png
metal1.png
parket.png
plocice-hodnik.png
plocice-plave.png
plocice-roze.png
properties-window.png
puppet-doll.png
scorpion.png
skyline.png
start.jpg
telescreen-commercials.png
telescreen-movies.png
telescreen-off.png
telescreen-politics.jpg
telescreen-war.png
wc.png
wood.png
zid.png
lib/
devel/
OpenAL32.dll
jinput-dx8.dll
jinput-raw.dll
jinput.jar
jme-audio.jar
jme-awt.jar
jme-collada.jar
jme-editors.jar
jme-effects.jar
jme-font.jar
jme-gamestates.jar
jme-model.jar
jme-scene.jar
jme-sound.jar
jme-terrain.jar
jme-ui.jar
jme.jar
jmetest-data.jar
jmetest.jar
jogg-0.0.7.jar
jorbis-0.0.15.jar
libjinput-linux.so
libjinput-osx.jnilib
liblwjgl-fmod3.jnilib
liblwjgl-fmod3.so
liblwjgl.jnilib
liblwjgl.so
liblwjgl64.so
libopenal.so
lwjgl-fmod3.dll
lwjgl.dll
lwjgl.jar
lwjgl_fmod3.jar
lwjgl_util_applet.jar
md5r2.jar
openal.dylib
models/
3ds/
blender/
c4d/
collada/
jme/
mdx/
wavefront/
src/
org/
tests/
org/
skunkworks/
build-utils.xml
build.xml
See more files for this project here