The University of Wisconsin-Parkside Developers Union first product. More info to come. Code name Palisma.
Data/ entities/ link/ finallink.tga objects/ pot.tga torchpit.bmp soldier/ soldier_01.png soldier_01.tga soldier_011.tga sryion.tga maps/ dialogs/ test.dialog tiles/ layer2/ fence.bmp fence.tga stump.tga grass_01.bmp street_01.bmp street_02.bmp street_03.bmp tile_a.bmp tile_b.bmp tile_c.bmp tile_d.bmp tile_e.bmp tile_f.bmp tile_g.bmp tile_h.bmp tile_i.bmp map01.dfn map01.ents map01.evt map01.ly1 map01.ly2 test.dfn test.ly1 test.ly1.big test.ly2 misc/ rain1.tga rain2.tga rain3.tga rain4.tga scripts/ hitman_mission/ hitman.dialog hitman.lua hitman.msn hitman_inprogress.dialog hitman_reward.dialog hitman_reward.lua hitman_setup.lua test_mission/ HitPotSetup.lua m_hitPot.dialog m_hitPot.lua m_hitPot.msn m_hitPot_inprogress.dialog m_hitPot_reward.lua reward.dialog mission_check.lua sounds/ weather/ hurt.wav lift.wav stroke.wav theme.wav throw.wav weapons/ shotgun/ Lib/ LUA/ OpenAL/ SDL/ Zlib/ game/ DialogModel.cpp DialogModel.h DialogState.cpp DialogState.h Enemy.cpp Enemy.h EntityController.cpp EntityController.h EntityEvents.cpp EntityEvents.h EntityFactory.cpp EntityFactory.h EntityManager.cpp EntityManager.h EntityStates.cpp EntityStates.h Event.h HUD.cpp HUD.h IEntity.cpp IEntity.h IWeapon.cpp IWeapon.h InGameState.cpp InGameState.h Inventory.cpp Inventory.h MissionHolder.cpp MissionHolder.h Player.cpp Player.h PlayerConfig.cpp PlayerConfig.h PlayerController.cpp PlayerController.h QuestImporter.cpp QuestImporter.h ReadMe.txt Scene.cpp Scene.h Shotgun.cpp Shotgun.h State.h StateFactory.cpp StateFactory.h gui/ input/ render/ script/ shared/ sound/ Console.cpp Console.h ConsoleFunctions.h Cvars.cpp Cvars.h EventManager.cpp EventManager.h Exec_f.cpp GameManager.cpp GameManager.h IConsole.h IGameState.h IProcess.h Kernel.cpp Kernel.h Log.cpp Log.h Myriad.cpp Myriad.h ReadMe.txt Recorder.cpp Recorder.h Resource.cpp Resource.h Timer.cpp Timer.h client.log game01.zip mmanager.cpp mmanager.h stdafx.cpp stdafx.h