Show filter.xml syntax highlighted
<?xml version="1.0" encoding="utf-8" ?>
<!-- Shader fileter for material editor of Nebula2 3dsmax toolkit.
UI of the the shaders in the follwoing list are not created so
those are not shown on the 3dsmax Nebula2 material editor. -->
<NebulaShaderFilter>
<shader name = "Particle"/>
<shader name = "Particle (Additive)"/>
<shader name = "Particle (Alpha Blended)"/>
<shader name = ""/>
</NebulaShaderFilter>
See more files for this project here
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Project homepage:
http://sourceforge.net/projects/nebuladevice
Programming language(s): C,C++,Python
License: other
2.0/
asim.fx
cegui.fx
gui.fx
hdr.fx
occlusionquery.fx
ocean.fx
passes.fx
phases.fx
shaders.fx
shadow.fx
shadow_copy.fx
shape.fx
shared.fx
sky.fx
stencil_plane.fx
treeshader.fx
underwaterground.fx
fixed/
asim.fx
cegui.fx
gui.fx
passes.fx
phases.fx
shaders.fx
shadow.fx
shape.fx
shared.fx
stencil_plane.fx
underwaterground.fx
water.fx
lib/
lib.fx
randtable.fx
sphericallighting.fx
dx7_renderpath.xml
dx9_renderpath.xml
dx9hdr_renderpath.xml
filter.xml
shaders.xml