Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Project homepage:
http://sourceforge.net/projects/nebuladevice
Programming language(s): C,C++,Python
License: other
Some source files from: The Nebula Device/nebula2/data/shaders
2.0/
asim.fx
cegui.fx
gui.fx
hdr.fx
occlusionquery.fx
ocean.fx
passes.fx
phases.fx
shaders.fx
shadow.fx
shadow_copy.fx
shape.fx
shared.fx
sky.fx
stencil_plane.fx
treeshader.fx
underwaterground.fx
fixed/
asim.fx
cegui.fx
gui.fx
passes.fx
phases.fx
shaders.fx
shadow.fx
shape.fx
shared.fx
stencil_plane.fx
underwaterground.fx
water.fx
lib/
lib.fx
randtable.fx
sphericallighting.fx
dx7_renderpath.xml
dx9_renderpath.xml
dx9hdr_renderpath.xml
filter.xml
shaders.xml
See more files for this project here