bogl_decl_p.h from Boson at Krugle
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/*
This file is part of the Boson game
Copyright (C) 2005 Andreas Beckermann <b_mann@gmx.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef BOGLDECL_P_H
#define BOGLDECL_P_H
#ifndef BOGL_H
#error Never include this file directly! Include bogl.h instead!
#endif
// OpenGL
#include "gl/bogl_2_0_decl_p.h"
// GLU
#include "gl/boglu_decl_p.h"
// OpenGL extensions
#include "gl/extensions/arb_multitexture_decl_p.h"
#include "gl/extensions/ext_blend_color_decl_p.h"
#include "gl/extensions/ext_polygon_offset_decl_p.h"
#include "gl/extensions/ext_texture3d_decl_p.h"
#include "gl/extensions/arb_vertex_buffer_object_decl_p.h"
#include "gl/extensions/arb_shader_objects_decl_p.h"
#include "gl/extensions/ext_framebuffer_object_decl_p.h"
#endif // BOGLDECL_P_H
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