Isometric client/server based MMORG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Uses SDL graphics library for portability.
Project homepage:
http://sourceforge.net/projects/angelion-tdc
Programming language(s): C,Python
License: other
Some source files from: Angelion - The Demon Conflict/arch/trunk/floors/snow
snow_path/
snow_path.111.png
snow_path.131.png
snow_path.arc
snow_path_cross.101.png
snow_path_ne.101.png
snow_path_nt.101.png
snow_path_nw.101.png
snow_path_se.101.png
snow_path_st.101.png
snow_path_sw.101.png
snow_path_wide.111.png
snow_path_wide.112.png
snow_path_wide.131.png
snow_path_wide.132.png
snow_path_wide_el.101.png
snow_path_wide_ne.111.png
snow_path_wide_nl.101.png
snow_path_wide_nw.111.png
snow_path_wide_se.111.png
snow_path_wide_sl.101.png
snow_path_wide_sw.111.png
snow_path_wide_wl.101.png
snow.101.png
snow.102.png
snow.103.png
snow.104.png
snow.105.png
snow.106.png
snow.arc
snow_fmask.101.png
snow_fmask.102.png
snow_fmask.103.png
snow_fmask.104.png
snow_fmask.105.png
snow_fmask.106.png
snow_fmask.107.png
snow_fmask.108.png
snow_fmask.112.png
snow_fmask.114.png
snow_fmask.116.png
snow_fmask.118.png
snow_fmask.121.png
snow_fmask.arc
See more files for this project here