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The Nebula Device

Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.

Project homepage: http://sourceforge.net/projects/nebuladevice
Programming language(s): C,C++,Python
License: other



Some source files from: The Nebula Device/nebula2/dat
  scripts/
    shdtuner/
      shdctrls.py
      shdpanel.py
      shdtuner.py
    startup.lua
    startup.py
    startup.tcl
    systemskin.tcl
  shaders/
    2.0/
      asim.fx
      cegui.fx
      gui.fx
      hdr.fx
      occlusionquery.fx
      ocean.fx
      passes.fx
      phases.fx
      shaders.fx
      shadow.fx
      shadow_copy.fx
      shape.fx
      shared.fx
      sky.fx
      stencil_plane.fx
      treeshader.fx
      underwaterground.fx
    fixed/
      asim.fx
      cegui.fx
      gui.fx
      passes.fx
      phases.fx
      shaders.fx
      shadow.fx
      shape.fx
      shared.fx
      stencil_plane.fx
      underwaterground.fx
      water.fx
    lib/
      lib.fx
      randtable.fx
      sphericallighting.fx
    dx7_renderpath.xml
    dx9_renderpath.xml
    dx9hdr_renderpath.xml
    filter.xml
    shaders.xml
  tables/
    db/
      actor.xml
      camera.xml
      simple.xml
    anims.xml
    blueprints.xml
    effects.xml
    globals.xml
    locale.xml
    materials.xml
    sound.xml



See more files for this project here