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TexturedBox.java from Riot in Emerald city at Krugle


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/*
 * Copyright (C) 2001-2005 Pleasant nightmare studio
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package skunkworks;

import com.jme.app.SimpleGame;
import com.jme.image.Texture;
import com.jme.math.Vector3f;
import com.jme.scene.shape.Box;
import com.jme.scene.state.TextureState;
import com.jme.system.DisplaySystem;
import com.jme.util.TextureManager;

import javax.imageio.ImageIO;
import java.awt.*;
import java.io.File;
import java.io.IOException;

/**
 * @author deus
 * @version 1.0
 * @since Feb 12, 2007 6:17:05 PM
 */
public class TexturedBox extends SimpleGame {
    protected void simpleInitGame() {
        Box kocky = new Box("Boxy", new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
        kocky.setRenderState(textureState());
        rootNode.attachChild(kocky);
    }

    private TextureState textureState() {
        TextureState textureState = DisplaySystem.getDisplaySystem().getRenderer().createTextureState();
        textureState.setTexture(texture());
        return textureState;
    }

    private Texture texture() {
        return TextureManager.loadTexture(image(), Texture.MM_LINEAR, Texture.FM_LINEAR, 1.0f, true);
    }

    private Image image() {
        try {
            return ImageIO.read(new File("images/clouds.png"));
        } catch (IOException e) {
            throw new RuntimeException(e);
        }
    }

    public static void main(String[] args) {
        TexturedBox tb = new TexturedBox();
        tb.setDialogBehaviour(FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG);
        tb.start();
    }
}




See more files for this project here

Riot in Emerald city

Cyberpunk third-person 2100. noir RPG thriller using JMonkey. Its going to be mix between Bloodnet, Neuromancer, DeusEx in gameplay, with pieces of Uplink and many other mini-games for dealing with variety of tasks (lockpicking, hacking...)

Project homepage: http://sourceforge.net/projects/riot-in-ecity
Programming language(s): Java,XML
License: other

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    ShellTest.java
    StorageBuilderTest.java
    StorageParserTest.java
    UserBuilderTest.java
  coned/
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    DeserializerTest.java
    SerializerTest.java
    SerializingTestsCommons.java
    SimpleWrite.java
  juryrig/
    BombEntity.java
    Digipad.java
    Explosive.java
    MakingOfProximityBomb.java
    ShortrangeUltrasonicRadar.java
  room/
    OurGameRoomDoors.java
  ActionMenuTest.java
  ActionMenuTestGame.java
  ActionQuadTest.java
  ApartmentBuilderTest.java
  ArgSplit.java
  AtmDigipadTest.java
  AtmTest.java
  BoundaryBoxViewport.java
  CamerasInRoomSimpleGame.java
  ColladaAnimation.java
  ComputerTest.java
  ConsoleGameTest.java
  DummyAction.java
  InputHandling.java
  InteractionTest.java
  InventoryTest.java
  Md5Animation.java
  ModelLoading3ds.java
  ScreenTest.java
  SkunkworkUtils.java
  SquareRoomTest.java
  TelescreenTest.java
  TestColladaLoading.java
  TexturedBox.java
  ZOrderTest.java