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TestColladaLoading.java from Riot in Emerald city at Krugle


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/*
 * Copyright (C) 2001-2005 Pleasant nightmare studio
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package skunkworks;

import com.jme.app.SimpleGame;

/**
 * @author deus
 * @version 1.0
 * @since Feb 19, 2007 8:13:17 PM
 */
public class TestColladaLoading extends SimpleGame {
//    public static void main(String[] args) {
//        TestColladaLoading app = new TestColladaLoading();
//        app.setDialogBehaviour(AbstractGame.FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG);
//        app.start();
//    }
//
//    protected void simpleInitGame() {
//        URL url = TestColladaLoading.class.getClassLoader().getResource("");
//        InputStream mobboss = null;
//        try {
//            mobboss = new FileInputStream("models/kocka.dae");
//        } catch (FileNotFoundException e) {
//            throw new RuntimeException(e);
//        }
//
//        ColladaImporter.load(mobboss, url, "model");
//        Node model = ColladaImporter.getItem();
//
//        rootNode.attachChild(model);
//        Light l = new PointLight();
//        l.setDiffuse(ColorRGBA.white);
//
//        LightState lightState = display.getRenderer().createLightState();
//        lightState.attach(l);
//
//        rootNode.updateGeometricState(0, true);
//
//        rootNode.setRenderState(lightState);
//        rootNode.updateRenderState();
//
//        ColladaImporter.cleanUp();
//    }

    protected void simpleInitGame() {
        //To change body of implemented methods use File | Settings | File Templates.
    }
}



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Riot in Emerald city

Cyberpunk third-person 2100. noir RPG thriller using JMonkey. Its going to be mix between Bloodnet, Neuromancer, DeusEx in gameplay, with pieces of Uplink and many other mini-games for dealing with variety of tasks (lockpicking, hacking...)

Project homepage: http://sourceforge.net/projects/riot-in-ecity
Programming language(s): Java,XML
License: other

  computer/
    NetworkingTest.java
    ShellTest.java
    StorageBuilderTest.java
    StorageParserTest.java
    UserBuilderTest.java
  coned/
    ConceptFrameTest.java
    DeserializerTest.java
    SerializerTest.java
    SerializingTestsCommons.java
    SimpleWrite.java
  juryrig/
    BombEntity.java
    Digipad.java
    Explosive.java
    MakingOfProximityBomb.java
    ShortrangeUltrasonicRadar.java
  room/
    OurGameRoomDoors.java
  ActionMenuTest.java
  ActionMenuTestGame.java
  ActionQuadTest.java
  ApartmentBuilderTest.java
  ArgSplit.java
  AtmDigipadTest.java
  AtmTest.java
  BoundaryBoxViewport.java
  CamerasInRoomSimpleGame.java
  ColladaAnimation.java
  ComputerTest.java
  ConsoleGameTest.java
  DummyAction.java
  InputHandling.java
  InteractionTest.java
  InventoryTest.java
  Md5Animation.java
  ModelLoading3ds.java
  ScreenTest.java
  SkunkworkUtils.java
  SquareRoomTest.java
  TelescreenTest.java
  TestColladaLoading.java
  TexturedBox.java
  ZOrderTest.java