Show TestColladaLoading.java syntax highlighted
/*
* Copyright (C) 2001-2005 Pleasant nightmare studio
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package skunkworks;
import com.jme.app.SimpleGame;
/**
* @author deus
* @version 1.0
* @since Feb 19, 2007 8:13:17 PM
*/
public class TestColladaLoading extends SimpleGame {
// public static void main(String[] args) {
// TestColladaLoading app = new TestColladaLoading();
// app.setDialogBehaviour(AbstractGame.FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG);
// app.start();
// }
//
// protected void simpleInitGame() {
// URL url = TestColladaLoading.class.getClassLoader().getResource("");
// InputStream mobboss = null;
// try {
// mobboss = new FileInputStream("models/kocka.dae");
// } catch (FileNotFoundException e) {
// throw new RuntimeException(e);
// }
//
// ColladaImporter.load(mobboss, url, "model");
// Node model = ColladaImporter.getItem();
//
// rootNode.attachChild(model);
// Light l = new PointLight();
// l.setDiffuse(ColorRGBA.white);
//
// LightState lightState = display.getRenderer().createLightState();
// lightState.attach(l);
//
// rootNode.updateGeometricState(0, true);
//
// rootNode.setRenderState(lightState);
// rootNode.updateRenderState();
//
// ColladaImporter.cleanUp();
// }
protected void simpleInitGame() {
//To change body of implemented methods use File | Settings | File Templates.
}
}
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