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TelescreenTest.java from Riot in Emerald city at Krugle


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/*
 * Copyright (C) 2001-2005 Pleasant nightmare studio
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package skunkworks;

import com.jme.input.InputHandler;
import com.jme.input.KeyInput;
import com.jme.input.action.KeyExitAction;
import org.pleasantnightmare.riotinecity.entities.Entity;
import org.pleasantnightmare.riotinecity.entities.Telescreen;
import org.pleasantnightmare.riotinecity.model.TelescreenModel;
import org.pleasantnightmare.riotinecity.spatials.DefaultDigipad;
import org.pleasantnightmare.riotinecity.spatials.Input;
import org.pleasantnightmare.riotinecity.spatials.TelescreenSpatial;
import org.pleasantnightmare.riotinecity.spatials.CommonDigipadConfiguration;

/**
 * @author: deus
 * @since: Jun 8, 2007 7:28:59 AM
 * @version: 1.0
 */
public class TelescreenTest extends ActionMenuTestGame {
    private TelescreenModel model;
    private Telescreen entity;
    private TelescreenSpatial spatial;

    protected void simpleInitGame() {
        input = new InputHandler();
        input.addAction(new KeyExitAction(this), "exit", KeyInput.KEY_ESCAPE, false);

        Input digipad = new DefaultDigipad(new CommonDigipadConfiguration());
        model = new TelescreenModel();
        entity = new Telescreen(model, digipad);
        spatial = new TelescreenSpatial("telescreen", entity);
        entity.setSpatial(spatial);
        rootNode.attachChild(spatial);

        initActionMenu();
    }

    protected Entity getEntity() {
        return entity;
    }

    public static void main(String[] args) {
        TelescreenTest t = new TelescreenTest();
        t.setDialogBehaviour(FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG);
        t.start();
    }
}




See more files for this project here

Riot in Emerald city

Cyberpunk third-person 2100. noir RPG thriller using JMonkey. Its going to be mix between Bloodnet, Neuromancer, DeusEx in gameplay, with pieces of Uplink and many other mini-games for dealing with variety of tasks (lockpicking, hacking...)

Project homepage: http://sourceforge.net/projects/riot-in-ecity
Programming language(s): Java,XML
License: other

  computer/
    NetworkingTest.java
    ShellTest.java
    StorageBuilderTest.java
    StorageParserTest.java
    UserBuilderTest.java
  coned/
    ConceptFrameTest.java
    DeserializerTest.java
    SerializerTest.java
    SerializingTestsCommons.java
    SimpleWrite.java
  juryrig/
    BombEntity.java
    Digipad.java
    Explosive.java
    MakingOfProximityBomb.java
    ShortrangeUltrasonicRadar.java
  room/
    OurGameRoomDoors.java
  ActionMenuTest.java
  ActionMenuTestGame.java
  ActionQuadTest.java
  ApartmentBuilderTest.java
  ArgSplit.java
  AtmDigipadTest.java
  AtmTest.java
  BoundaryBoxViewport.java
  CamerasInRoomSimpleGame.java
  ColladaAnimation.java
  ComputerTest.java
  ConsoleGameTest.java
  DummyAction.java
  InputHandling.java
  InteractionTest.java
  InventoryTest.java
  Md5Animation.java
  ModelLoading3ds.java
  ScreenTest.java
  SkunkworkUtils.java
  SquareRoomTest.java
  TelescreenTest.java
  TestColladaLoading.java
  TexturedBox.java
  ZOrderTest.java