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SquareRoomTest.java from Riot in Emerald city at Krugle


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/*
 * Copyright (C) 2001-2005 Pleasant nightmare studio
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package skunkworks;

import com.jme.app.AbstractGame;
import com.jme.app.SimpleGame;
import com.jme.light.PointLight;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import org.pleasantnightmare.riotinecity.spatials.SquareRoom;

/**
 * @author deus
 * @version 1.0
 * @since 2002.03.22 13:29:42
 */
public class SquareRoomTest extends SimpleGame {
    @Override
    protected void simpleInitGame() {
        SquareRoom room = new SquareRoom(200, 200, 50);
        rootNode.attachChild(room);

        PointLight l = new PointLight();
        l.setDiffuse(new ColorRGBA(1.0f, 1.0f, 0.8f, 0));
        l.setLocation(new Vector3f(90, 20, -90));
        l.setEnabled(true);

        PointLight l2 = new PointLight();
        l2.setDiffuse(new ColorRGBA(0.8f, 1.0f, 0.9f, 0));
        l2.setLocation(new Vector3f(-90, 20, -90));
        l2.setEnabled(true);

        lightState.detachAll();
        lightState.attach(l);
        lightState.attach(l2);
    }

    public static void main(String[] args) {
        SquareRoomTest squareRoomTest = new SquareRoomTest();
        squareRoomTest
                .setDialogBehaviour(AbstractGame.FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG);
        squareRoomTest.start();
    }
}




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Riot in Emerald city

Cyberpunk third-person 2100. noir RPG thriller using JMonkey. Its going to be mix between Bloodnet, Neuromancer, DeusEx in gameplay, with pieces of Uplink and many other mini-games for dealing with variety of tasks (lockpicking, hacking...)

Project homepage: http://sourceforge.net/projects/riot-in-ecity
Programming language(s): Java,XML
License: other

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    StorageParserTest.java
    UserBuilderTest.java
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    DeserializerTest.java
    SerializerTest.java
    SerializingTestsCommons.java
    SimpleWrite.java
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    Digipad.java
    Explosive.java
    MakingOfProximityBomb.java
    ShortrangeUltrasonicRadar.java
  room/
    OurGameRoomDoors.java
  ActionMenuTest.java
  ActionMenuTestGame.java
  ActionQuadTest.java
  ApartmentBuilderTest.java
  ArgSplit.java
  AtmDigipadTest.java
  AtmTest.java
  BoundaryBoxViewport.java
  CamerasInRoomSimpleGame.java
  ColladaAnimation.java
  ComputerTest.java
  ConsoleGameTest.java
  DummyAction.java
  InputHandling.java
  InteractionTest.java
  InventoryTest.java
  Md5Animation.java
  ModelLoading3ds.java
  ScreenTest.java
  SkunkworkUtils.java
  SquareRoomTest.java
  TelescreenTest.java
  TestColladaLoading.java
  TexturedBox.java
  ZOrderTest.java