Show SquareRoomTest.java syntax highlighted
/*
* Copyright (C) 2001-2005 Pleasant nightmare studio
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package skunkworks;
import com.jme.app.AbstractGame;
import com.jme.app.SimpleGame;
import com.jme.light.PointLight;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import org.pleasantnightmare.riotinecity.spatials.SquareRoom;
/**
* @author deus
* @version 1.0
* @since 2002.03.22 13:29:42
*/
public class SquareRoomTest extends SimpleGame {
@Override
protected void simpleInitGame() {
SquareRoom room = new SquareRoom(200, 200, 50);
rootNode.attachChild(room);
PointLight l = new PointLight();
l.setDiffuse(new ColorRGBA(1.0f, 1.0f, 0.8f, 0));
l.setLocation(new Vector3f(90, 20, -90));
l.setEnabled(true);
PointLight l2 = new PointLight();
l2.setDiffuse(new ColorRGBA(0.8f, 1.0f, 0.9f, 0));
l2.setLocation(new Vector3f(-90, 20, -90));
l2.setEnabled(true);
lightState.detachAll();
lightState.attach(l);
lightState.attach(l2);
}
public static void main(String[] args) {
SquareRoomTest squareRoomTest = new SquareRoomTest();
squareRoomTest
.setDialogBehaviour(AbstractGame.FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG);
squareRoomTest.start();
}
}
See more files for this project here