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ScreenTest.java from Riot in Emerald city at Krugle


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/*
 * Copyright (C) 2001-2005 Pleasant nightmare studio
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package skunkworks;

import com.jme.app.SimpleGame;
import com.jme.math.Vector3f;
import org.pleasantnightmare.riotinecity.spatials.QuadScreen;
import org.pleasantnightmare.riotinecity.spatials.Screen;

/**
 * Class that can be easily modified to test out <code>Screen</code>
 * implementations
 *
 * @author deus
 * @version 1.0
 * @see Screen
 * @since Feb 10, 2007 9:20:18 PM
 */
public class ScreenTest extends SimpleGame {
    private static final long SLEEP_DURATION = 500;
    private static final String[] LINES = new String[]{
            "The witness heard\n",
            "a horrifying sound\n",
            "he ran to find\n",
            "a woman dead\n",
            "and lying\n",
            "on the ground...\n\n",
            "<solo>\n\n",
            "Standing by her\n",
            "was a man\n",
            "the best\n",
            "shaking\n",
            "gun in hand\n",
            "witness\n",
            "says he\n",
            "tried to help\n",
            "but he turned the\n",
            "weapon\n",
            "to himself...\n\n",
            "<solo>\n\n"
    };

    protected void simpleInitGame() {
        final QuadScreen screen = new QuadScreen("test-screen");
        int height = display.getHeight();
        screen.setLocalTranslation(new Vector3f(QuadScreen.WIDTH / 2, height - (QuadScreen.HEIGHT / 2), 0));
        rootNode.attachChild(screen);
        runScreeningLoop(screen);
    }

    private synchronized void runScreeningLoop(final Screen screen) {
        try {
            for (String line : LINES) {
                Thread.sleep(SLEEP_DURATION);
                screen.print(line);
            }
        } catch (InterruptedException e) {
            throw new RuntimeException(e);
        }
    }

    public static void main(String[] args) {
        ScreenTest g = new ScreenTest();
        g.setDialogBehaviour(FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG);
        g.start();
    }
}





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Riot in Emerald city

Cyberpunk third-person 2100. noir RPG thriller using JMonkey. Its going to be mix between Bloodnet, Neuromancer, DeusEx in gameplay, with pieces of Uplink and many other mini-games for dealing with variety of tasks (lockpicking, hacking...)

Project homepage: http://sourceforge.net/projects/riot-in-ecity
Programming language(s): Java,XML
License: other

  computer/
    NetworkingTest.java
    ShellTest.java
    StorageBuilderTest.java
    StorageParserTest.java
    UserBuilderTest.java
  coned/
    ConceptFrameTest.java
    DeserializerTest.java
    SerializerTest.java
    SerializingTestsCommons.java
    SimpleWrite.java
  juryrig/
    BombEntity.java
    Digipad.java
    Explosive.java
    MakingOfProximityBomb.java
    ShortrangeUltrasonicRadar.java
  room/
    OurGameRoomDoors.java
  ActionMenuTest.java
  ActionMenuTestGame.java
  ActionQuadTest.java
  ApartmentBuilderTest.java
  ArgSplit.java
  AtmDigipadTest.java
  AtmTest.java
  BoundaryBoxViewport.java
  CamerasInRoomSimpleGame.java
  ColladaAnimation.java
  ComputerTest.java
  ConsoleGameTest.java
  DummyAction.java
  InputHandling.java
  InteractionTest.java
  InventoryTest.java
  Md5Animation.java
  ModelLoading3ds.java
  ScreenTest.java
  SkunkworkUtils.java
  SquareRoomTest.java
  TelescreenTest.java
  TestColladaLoading.java
  TexturedBox.java
  ZOrderTest.java