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Md5Animation.java from Riot in Emerald city at Krugle


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/*
 * Copyright (C) 2001-2005 Pleasant nightmare studio
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package skunkworks;

import com.jme.app.SimpleGame;
import com.jme.input.MouseInput;
import com.jme.renderer.ColorRGBA;
import md5reader.MD5AnimReader;
import md5reader.MD5MeshReader;
import model.Model;
import model.SkeletalModelInstance;
import model.animation.Animation;
import model.animation.AnimationAnimator;
import model.animation.AnimationController;

import java.io.FileInputStream;
import java.io.IOException;

/**
 * @author: deus
 * @since: Jun 5, 2007 8:41:51 AM
 * @version: 1.0
 */
public class Md5Animation extends SimpleGame {
    private Model bodyModel;
    private Animation bodyAnimation;

    protected void simpleInitGame() {
        try {
            bodyModel = new MD5MeshReader().readModel(new FileInputStream("models/mdx/boned-mesh.md5mesh"));
            bodyAnimation = new MD5AnimReader().readAnimation(new FileInputStream("models/mdx/boned-mesh.md5anim"));
        } catch (IOException e) {
            throw new RuntimeException(e);
        }

        MouseInput.get().setCursorVisible(true);

        lightState.get(0).setAmbient(new ColorRGBA(1.5f, 1.5f, 1.5f, 1.0f));

        SkeletalModelInstance bodyInstance = new SkeletalModelInstance(bodyModel);
        AnimationController bodyAnimator = bodyInstance.addAnimationController();

        AnimationAnimator anim = bodyAnimator.addAnimation(bodyAnimation);
        anim.setInterpolationThreshold(0f);
        bodyAnimator.update(0f);

        rootNode.detachAllChildren();
        rootNode.attachChild(bodyInstance);
    }

    public static void main(String[] args) {
        Md5Animation a = new Md5Animation();
        a.setDialogBehaviour(FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG);
        a.start();
    }
}




See more files for this project here

Riot in Emerald city

Cyberpunk third-person 2100. noir RPG thriller using JMonkey. Its going to be mix between Bloodnet, Neuromancer, DeusEx in gameplay, with pieces of Uplink and many other mini-games for dealing with variety of tasks (lockpicking, hacking...)

Project homepage: http://sourceforge.net/projects/riot-in-ecity
Programming language(s): Java,XML
License: other

  computer/
    NetworkingTest.java
    ShellTest.java
    StorageBuilderTest.java
    StorageParserTest.java
    UserBuilderTest.java
  coned/
    ConceptFrameTest.java
    DeserializerTest.java
    SerializerTest.java
    SerializingTestsCommons.java
    SimpleWrite.java
  juryrig/
    BombEntity.java
    Digipad.java
    Explosive.java
    MakingOfProximityBomb.java
    ShortrangeUltrasonicRadar.java
  room/
    OurGameRoomDoors.java
  ActionMenuTest.java
  ActionMenuTestGame.java
  ActionQuadTest.java
  ApartmentBuilderTest.java
  ArgSplit.java
  AtmDigipadTest.java
  AtmTest.java
  BoundaryBoxViewport.java
  CamerasInRoomSimpleGame.java
  ColladaAnimation.java
  ComputerTest.java
  ConsoleGameTest.java
  DummyAction.java
  InputHandling.java
  InteractionTest.java
  InventoryTest.java
  Md5Animation.java
  ModelLoading3ds.java
  ScreenTest.java
  SkunkworkUtils.java
  SquareRoomTest.java
  TelescreenTest.java
  TestColladaLoading.java
  TexturedBox.java
  ZOrderTest.java