Show InputHandling.java syntax highlighted
/*
* Copyright (C) 2001-2005 Pleasant nightmare studio
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package skunkworks;
import com.jme.app.SimpleGame;
import com.jme.input.controls.GameControlManager;
import com.jme.input.controls.GameControl;
import com.jme.input.controls.binding.KeyboardBinding;
import com.jme.input.KeyInput;
/**
* @author: deus
* @since: May 29, 2007 8:40:19 AM
* @version: 1.0
*/
public class InputHandling extends SimpleGame {
protected void simpleInitGame() {
GameControlManager gameControlManager = new GameControlManager();
GameControl gc = gameControlManager.addControl("MoveLeft");
gc.addBinding(new KeyboardBinding(KeyInput.KEY_LEFT));
}
}
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