Show AtmDigipadTest.java syntax highlighted
/*
* Copyright (C) 2001-2005 Pleasant nightmare studio
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package skunkworks;
import com.jme.input.InputHandler;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.Node;
import com.jme.scene.shape.Sphere;
import com.jme.scene.state.MaterialState;
import org.pleasantnightmare.riotinecity.ConsoleGame;
import org.pleasantnightmare.riotinecity.spatials.CommonDigipadConfiguration;
import org.pleasantnightmare.riotinecity.spatials.DefaultDigipad;
import org.pleasantnightmare.riotinecity.spatials.InputListener;
/**
* @author deus
* @version 1.0
* @since May 22, 2007 1:21:15 PM
*/
public class AtmDigipadTest extends ConsoleGame {
protected void simpleInitGame() {
createPc();
addDigipad();
}
private void addDigipad() {
DefaultDigipad digipad = new DefaultDigipad(new CommonDigipadConfiguration());
digipad.setLocalTranslation(400, 200, 0);
digipad.setInputListener(new InputListener() {
public void input(String input) {
System.out.println(input);
}
});
digipad.registerWithInputHandler(ih());
digipad.show(hudRoot);
}
private void createPc() {
Node sphere = new Node("player-character");
Sphere pc = new Sphere("player-character", 10, 10, 3.0f);
MaterialState ms = display.getRenderer().createMaterialState();
ms.setAmbient(new ColorRGBA(0.3f, 0.0f, 0.0f, 1.0f));
ms.setDiffuse(new ColorRGBA(0.9f, 0.0f, 0.0f, 1.0f));
pc.setRenderState(ms);
pc.updateRenderState();
sphere.attachChild(pc);
sceneRoot.attachChild(sphere);
}
private InputHandler ih() {
InputHandler ih = new InputHandler();
addHandler(ih);
return ih;
}
public static void main(String[] args) {
new AtmDigipadTest().start();
}
}
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