Show GLWTankTip.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#ifndef _gLWTankTip_h
#define _gLWTankTip_h
#include <GLW/GLWToolTip.h>
#include <GLW/GLWSelector.h>
#include <tank/Tank.h>
class TankUndoMenu : public GLWSelectorI
{
public:
TankUndoMenu(Tank *tank);
virtual ~TankUndoMenu();
void showItems(float x, float y);
virtual void itemSelected(GLWSelectorEntry *entry, int position);
protected:
Tank *tank_;
};
class TankFuelTip : public ToolTip, public GLWSelectorI
{
public:
TankFuelTip(Tank *tank);
virtual ~TankFuelTip();
virtual void populate();
void showItems(float x, float y);
virtual void itemSelected(GLWSelectorEntry *entry, int position);
protected:
Tank *tank_;
};
class TankBatteryTip : public ToolTip, public GLWSelectorI
{
public:
TankBatteryTip(Tank *tank);
virtual ~TankBatteryTip();
virtual void populate();
void showItems(float x, float y);
virtual void itemSelected(GLWSelectorEntry *entry, int position);
protected:
Tank *tank_;
};
class TankShieldTip : public ToolTip, public GLWSelectorI
{
public:
TankShieldTip(Tank *tank);
virtual ~TankShieldTip();
virtual void populate();
void showItems(float x, float y);
virtual void itemSelected(GLWSelectorEntry *entry, int position);
protected:
Tank *tank_;
};
class TankHealthTip : public ToolTip
{
public:
TankHealthTip(Tank *tank);
virtual ~TankHealthTip();
virtual void populate();
protected:
Tank *tank_;
};
class TankParachutesTip : public ToolTip, public GLWSelectorI
{
public:
TankParachutesTip(Tank *tank);
virtual ~TankParachutesTip();
virtual void populate();
void showItems(float x, float y);
virtual void itemSelected(GLWSelectorEntry *entry, int position);
protected:
Tank *tank_;
};
class TankAutoDefenseTip : public ToolTip
{
public:
TankAutoDefenseTip(Tank *tank);
virtual ~TankAutoDefenseTip();
void showItems(float x, float y);
virtual void populate();
protected:
Tank *tank_;
};
class TankWeaponTip : public ToolTip, public GLWSelectorI
{
public:
TankWeaponTip(Tank *tank);
virtual ~TankWeaponTip();
virtual void populate();
void showItems(float x, float y);
virtual void itemSelected(GLWSelectorEntry *entry, int position);
protected:
Tank *tank_;
};
class TankPowerTip : public ToolTip
{
public:
TankPowerTip(Tank *tank);
virtual ~TankPowerTip();
virtual void populate();
protected:
Tank *tank_;
};
class TankRotationTip : public ToolTip
{
public:
TankRotationTip(Tank *tank);
virtual ~TankRotationTip();
virtual void populate();
protected:
Tank *tank_;
};
class TankElevationTip : public ToolTip
{
public:
TankElevationTip(Tank *tank);
virtual ~TankElevationTip();
virtual void populate();
protected:
Tank *tank_;
};
class TankTip : public ToolTip
{
public:
TankTip(Tank *tank);
virtual ~TankTip();
virtual void populate();
protected:
Tank *tank_;
};
class TargetTip : public ToolTip
{
public:
TargetTip(Target *target);
virtual ~TargetTip();
virtual void populate();
protected:
Target *target_;
};
class GLWTargetTips
{
public:
GLWTargetTips(Target *target);
virtual ~GLWTargetTips();
TargetTip targetTip;
private:
GLWTargetTips(const GLWTargetTips &);
const GLWTargetTips & operator=(const GLWTargetTips &);
};
class GLWTankTips
{
public:
GLWTankTips(Tank *tank);
virtual ~GLWTankTips();
TankTip tankTip;
ToolTip nameTip;
TankUndoMenu undoMenu;
TankWeaponTip weaponTip;
TankPowerTip powerTip;
TankRotationTip rotationTip;
TankElevationTip elevationTip;
TankAutoDefenseTip autodTip;
TankParachutesTip paraTip;
TankHealthTip healthTip;
TankShieldTip shieldTip;
TankBatteryTip batteryTip;
TankFuelTip fuelTip;
private:
GLWTankTips(const GLWTankTips &);
const GLWTankTips & operator=(const GLWTankTips &);
};
#endif // _gLWTankTip_h
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