Show GLWTankSlider.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLW/GLWTankSlider.h>
#include <GLW/GLWFont.h>
#include <GLEXT/GLState.h>
#include <common/Keyboard.h>
#include <common/ToolTip.h>
#include <client/ScorchedClient.h>
#include <tank/TankContainer.h>
#include <tank/TankState.h>
#include <tank/TankPosition.h>
REGISTER_CLASS_SOURCE(GLWTankSlider);
GLWTankSlider::GLWTankSlider() :
GLWDragger(0.0f, 0.0f, 0.0f, 100.0f)
{
setHandler(this);
setToolTip(new ToolTip("Power",
"Change the power of the current tank\n"
"by clicking with the left mouse button\n"
"and dragging up and down.\n"
"Shift key decreases sensitivity."));
}
GLWTankSlider::~GLWTankSlider()
{
}
void GLWTankSlider::draw()
{
Tank *currentTank =
ScorchedClient::instance()->getTankContainer().getCurrentTank();
if (currentTank)
{
if (currentTank->getState().getState() == TankState::sNormal)
{
setCurrent(currentTank->getPosition().getPower());
}
}
GLWDragger::draw();
}
void GLWTankSlider::currentChanged(unsigned int id, float value)
{
Tank *currentTank =
ScorchedClient::instance()->getTankContainer().getCurrentTank();
if (currentTank)
{
if (currentTank->getState().getState() == TankState::sNormal)
{
if (id == getId())
{
currentTank->getPosition().changePower(value, false);
}
}
}
}
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