Show GLWTankFire.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLW/GLWTankFire.h>
#include <client/ScorchedClient.h>
#include <tankai/TankKeyboardControlUtil.h>
#include <common/ToolTip.h>
#include <tank/TankContainer.h>
#include <tank/TankState.h>
REGISTER_CLASS_SOURCE(GLWTankFire);
GLWTankFire::GLWTankFire() :
GLWidget(0.0f, 0.0f, 0.0f, 0.0f)
{
setToolTip(new ToolTip("Fire Current Weapon",
"Fires the current tanks currently selected\n"
"weapon."));
}
GLWTankFire::~GLWTankFire()
{
}
void GLWTankFire::mouseDown(int button, float x, float y, bool &skipRest)
{
if (inBox(x, y, x_, y_, w_, h_))
{
dragging_ = true;
}
}
void GLWTankFire::mouseUp(int button, float x, float y, bool &skipRest)
{
if (dragging_)
{
if (inBox(x, y, x_, y_, w_, h_))
{
Tank *currentTank =
ScorchedClient::instance()->getTankContainer().getCurrentTank();
if (currentTank)
{
if (currentTank->getState().getState() ==
TankState::sNormal)
{
TankKeyboardControlUtil::fireShot(currentTank);
}
}
}
}
dragging_ = false;
}
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