Show GLWSpinBox.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#ifndef _GLWSPINBOX_H_
#define _GLWSPINBOX_H_
#include <GLW/GLWButton.h>
class GLWSpinBox : public GLWidget,
public GLWButtonI
{
public:
GLWSpinBox(float x = 0.0f, float y = 0.0f, float w = 0.0f,
int start = 0, int minRange = 0, int maxRange = 0, int step = 1);
virtual ~GLWSpinBox();
virtual void draw();
virtual void mouseDown(int button, float x, float y, bool &skipRest);
virtual void mouseUp(int button, float x, float y, bool &skipRest);
virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
virtual void keyDown(char *buffer, unsigned int keyState,
KeyboardHistory::HistoryElement *history, int hisCount,
bool &skipRest);
virtual void buttonDown(unsigned int id);
int getValue() { return value_; }
REGISTER_CLASS_HEADER(GLWSpinBox);
protected:
bool keyDown_;
bool dragging_;
int step_;
int value_;
int minRange_, maxRange_;
GLWButton top_, bottom_;
};
#endif /* _GLWSPINBOX_H_ */
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