Show GLWSlider.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#ifndef _GLWSLIDER_H_
#define _GLWSLIDER_H_
#include <GLW/GLWidget.h>
class GLWSliderI
{
public:
virtual void currentChanged(unsigned int id, float value) = 0;
};
class GLWSlider : public GLWidget
{
public:
GLWSlider(float x = 0.0f, float y = 0.0f, float w = 0.0f,
float min = 0.0f, float max = 100.0f, int marks = 10);
virtual ~GLWSlider();
void setHandler(GLWSliderI *handler) { handler_ = handler; }
float getCurrent() { return current_; }
void setCurrent(float current);
virtual void draw();
virtual void mouseDown(int button, float x, float y, bool &skipRest);
virtual void mouseUp(int button, float x, float y, bool &skipRest);
virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
REGISTER_CLASS_HEADER(GLWSlider);
protected:
GLWSliderI *handler_;
float current_;
float min_, max_;
int marks_;
};
#endif /* _GLWSLIDER_H_ */
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