Show GLWSelectorPart.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_GLWSelectorParth_INCLUDE__)
#define __INCLUDE_GLWSelectorParth_INCLUDE__
#include <GLW/GLWSelector.h>
class GLWSelectorPart
{
public:
GLWSelectorPart(GLWSelectorI *user,
int basePosition,
float x, float y,
std::list<GLWSelectorEntry> &entries,
bool transparent,
GLWSelectorPart *parent,
int parentPosition);
virtual ~GLWSelectorPart();
void draw();
void mouseDown(float x, float y, bool &hit);
// Links the SelectorParts together for popups
GLWSelectorPart *getParent() { return parent_; }
GLWSelectorPart *getChild() { return child_; }
int getParentPosition() { return parentPosition_; }
float getSelectedHeight() { return selectedHeight_; }
float getSelectedWidth() { return selectedWidth_; }
protected:
GLWSelectorI *user_;
std::list<GLWSelectorEntry> entries_;
float selectedHeight_, selectedWidth_;
float selectedX_, selectedY_;
float selectedIndent_;
int basePosition_;
bool transparent_;
bool hasSelectedEntry_, hasPopupEntry_;
GLWSelectorPart *parent_; // If this is popup it will have a parent
GLWSelectorPart *child_; // If this has a popup it may have a child
int parentPosition_;
void calculateDimensions(float x, float y);
};
#endif
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