Show GLWSelector.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_GLWSelectorh_INCLUDE__)
#define __INCLUDE_GLWSelectorh_INCLUDE__
#include <GLW/GLWWindow.h>
#include <GLW/GLWToolTip.h>
#include <GLEXT/GLTexture.h>
#include <string>
#include <list>
#include <map>
/**
Defines the contents of one row of the selection dialog.
*/
class GLWSelectorEntry
{
public:
GLWSelectorEntry(const char *text = "",
ToolTip *tooltip = 0,
bool selected = false,
GLTexture *icon = 0,
void *userData = 0,
const char *dataText = "");
const char *getText() { return text_.c_str(); }
const char *getDataText() { return dataText_.c_str(); }
ToolTip *getToolTip() { return tip_; }
GLTexture *getIcon() { return icon_; }
bool getSelected() { return selected_; }
void *getUserData() { return userData_; }
Vector &getColor() { return color_; }
int &getTextureWidth() { return textureWidth_; }
std::list<GLWSelectorEntry> &getPopups() { return popups_; }
protected:
std::string text_;
std::string dataText_;
GLTexture *icon_;
int textureWidth_;
ToolTip *tip_;
Vector color_;
bool selected_;
void *userData_;
std::list<GLWSelectorEntry> popups_;
};
/**
The user interested in the chosen selection.
*/
class GLWSelectorI
{
public:
virtual void itemSelected(GLWSelectorEntry *entry, int position) = 0;
virtual void noItemSelected() { };
};
/**
A class that presents the user with an on screen menu and
allows them to select one item.
This class is used by other classes that throw up a selection
window to the user.
*/
class GLWSelectorPart;
class GLWSelector : public GLWWindow
{
public:
static GLWSelector *instance();
// Show the selector as the specified position
void showSelector(
GLWSelectorI *user,
float x, float y,
std::list<GLWSelectorEntry> &entries,
unsigned int showState = 0,
bool transparent = true);
// Hide the selector
void hideSelector();
// Add/remove a popup
GLWSelectorI *getUser() { return user_; }
void addPart(GLWSelectorPart *part);
void rmPart(GLWSelectorPart *part);
// Inherited from GLWWindow
virtual void draw();
virtual void mouseDown(int button, float x, float y, bool &skipRest);
virtual void mouseUp(int button, float x, float y, bool &skipRest);
virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
virtual void keyDown(char *buffer, unsigned int keyState,
KeyboardHistory::HistoryElement *history, int hisCount,
bool &skipRest);
protected:
static GLWSelector *instance_;
std::list<GLWSelectorPart *> parts_;
unsigned int showState_;
GLWSelectorI *user_;
private:
GLWSelector();
virtual ~GLWSelector();
};
#endif
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