Show GLWScrollWBackwards.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLW/GLWScrollWBackwards.h>
#include <common/Defines.h>
REGISTER_CLASS_SOURCE(GLWScrollWBackwards);
GLWScrollWBackwards::GLWScrollWBackwards(float x, float y, float h, int min, int max, int see) :
GLWScrollW(x, y, h, min, max, see)
{
}
GLWScrollWBackwards::~GLWScrollWBackwards()
{
}
void GLWScrollWBackwards::setCurrent(int c)
{
if (getMax() <= getSee())
{
GLWScrollW::setCurrent(0);
}
else
{
int left = getMax() - getSee();
GLWScrollW::setCurrent(MAX(0, left - c));
}
}
int GLWScrollWBackwards::getCurrent()
{
if (getMax() <= getSee())
{
return 0;
}
return getMax() - getSee() - GLWScrollW::getCurrent();
}
void GLWScrollWBackwards::mouseWheel(float x, float y, float z, bool &skipRest)
{
GLWScrollW::mouseWheel(x, y, z, skipRest);
}
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