Code Search for Developers
 
 
  

GLWScrollW.h from Scorched 3D at Krugle


Show GLWScrollW.h syntax highlighted

////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2003
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_GLWSCROLLW_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_)
#define AFX_GLWSCROLLW_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_

#include <GLW/GLWScrollButton.h>

class GLWScrollWI
{
public:
	virtual ~GLWScrollWI();

	virtual void positionChange(unsigned int id, int current, int movement) = 0;
};

class GLWScrollW  : 
	public GLWidget, 
	public GLWButtonI,
	public GLWScrollButtonI
{
public:
	GLWScrollW(float x = 0.0f, float y = 0.0f, 
		float h = 0.0f, 
		int min = 0, int max = 0, int see = 1, 
		GLWScrollWI *handler = 0);
	virtual ~GLWScrollW();

	virtual void setHandler(GLWScrollWI *handler = 0) { handler_ = handler; }
	void setMin(int min) { min_ = min; }
	void setMax(int max) { max_ = max; }
	void setSee(int see) { see_ = see; }
	virtual void setCurrent(int c);

	virtual void setX(float x);
	virtual void setY(float y);
	virtual void setW(float w);
	virtual void setH(float h);

	virtual int getCurrent() { return current_; }
	int getMin() { return min_; }
	int getMax() { return max_; }
	int getSee() { return see_; }

	virtual void draw();
	virtual void simulate(float frameTime);
	virtual void mouseDown(int button, float x, float y, bool &skipRest);
	virtual void mouseUp(int button, float x, float y, bool &skipRest);
	virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
	virtual void buttonDown(unsigned int id);
	virtual void mouseWheel(float x, float y, float z, bool &skipRest);

	virtual void startDrag(unsigned int id);
	virtual void buttonDrag(unsigned int id, float x, float y);

	REGISTER_CLASS_HEADER(GLWScrollW);
protected:
	GLWScrollWI *handler_;
	GLWButton topButton_;
	GLWButton bottomButton_;
	GLWButton backButtonTop_; // Hidden
	GLWButton backButtonBot_; // Hidden
	GLWScrollButton middleButton_;
	int min_, max_, see_;
	int current_;
	int dragCurrent_;

};


#endif // !defined(AFX_GLWSCROLLW_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_)




See more files for this project here

Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

  GLWBitmap.cpp
  GLWBitmap.h
  GLWButton.cpp
  GLWButton.h
  GLWChannelText.cpp
  GLWChannelText.h
  GLWChannelView.cpp
  GLWChannelView.h
  GLWChannelViewTextRenderer.cpp
  GLWChannelViewTextRenderer.h
  GLWCheckBox.cpp
  GLWCheckBox.h
  GLWCheckBoxText.cpp
  GLWCheckBoxText.h
  GLWColors.cpp
  GLWColors.h
  GLWDragger.cpp
  GLWDragger.h
  GLWDropDown.cpp
  GLWDropDown.h
  GLWDropDownColor.cpp
  GLWDropDownColor.h
  GLWDropDownText.cpp
  GLWDropDownText.h
  GLWFileView.cpp
  GLWFileView.h
  GLWFlag.cpp
  GLWFlag.h
  GLWFont.cpp
  GLWFont.h
  GLWIcon.cpp
  GLWIcon.h
  GLWIconButton.cpp
  GLWIconButton.h
  GLWIconList.cpp
  GLWIconList.h
  GLWIconTable.cpp
  GLWIconTable.h
  GLWImageList.cpp
  GLWImageList.h
  GLWLabel.cpp
  GLWLabel.h
  GLWListView.cpp
  GLWListView.h
  GLWOptionEntry.cpp
  GLWOptionEntry.h
  GLWPanel.cpp
  GLWPanel.h
  GLWPlanView.cpp
  GLWPlanView.h
  GLWProgress.cpp
  GLWProgress.h
  GLWPushButton.cpp
  GLWPushButton.h
  GLWScorchedInfo.cpp
  GLWScorchedInfo.h
  GLWScrollButton.cpp
  GLWScrollButton.h
  GLWScrollPanel.cpp
  GLWScrollPanel.h
  GLWScrollW.cpp
  GLWScrollW.h
  GLWScrollWBackwards.cpp
  GLWScrollWBackwards.h
  GLWSelector.cpp
  GLWSelector.h
  GLWSelectorPart.cpp
  GLWSelectorPart.h
  GLWSlider.cpp
  GLWSlider.h
  GLWSpacer.cpp
  GLWSpacer.h
  GLWSpinBox.cpp
  GLWSpinBox.h
  GLWTab.cpp
  GLWTab.h
  GLWTabContainer.cpp
  GLWTabContainer.h
  GLWTalkBox.cpp
  GLWTalkBox.h
  GLWTankFire.cpp
  GLWTankFire.h
  GLWTankModel.cpp
  GLWTankModel.h
  GLWTankSlider.cpp
  GLWTankSlider.h
  GLWTankTip.cpp
  GLWTankTip.h
  GLWTankViewer.cpp
  GLWTankViewer.h
  GLWTextBox.cpp
  GLWTextBox.h
  GLWTextButton.cpp
  GLWTextButton.h
  GLWTime.cpp
  GLWTime.h
  GLWToolTip.cpp
  GLWToolTip.h
  GLWTracker.cpp
  GLWTracker.h