Show GLWScrollW.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLWSCROLLW_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_)
#define AFX_GLWSCROLLW_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_
#include <GLW/GLWScrollButton.h>
class GLWScrollWI
{
public:
virtual ~GLWScrollWI();
virtual void positionChange(unsigned int id, int current, int movement) = 0;
};
class GLWScrollW :
public GLWidget,
public GLWButtonI,
public GLWScrollButtonI
{
public:
GLWScrollW(float x = 0.0f, float y = 0.0f,
float h = 0.0f,
int min = 0, int max = 0, int see = 1,
GLWScrollWI *handler = 0);
virtual ~GLWScrollW();
virtual void setHandler(GLWScrollWI *handler = 0) { handler_ = handler; }
void setMin(int min) { min_ = min; }
void setMax(int max) { max_ = max; }
void setSee(int see) { see_ = see; }
virtual void setCurrent(int c);
virtual void setX(float x);
virtual void setY(float y);
virtual void setW(float w);
virtual void setH(float h);
virtual int getCurrent() { return current_; }
int getMin() { return min_; }
int getMax() { return max_; }
int getSee() { return see_; }
virtual void draw();
virtual void simulate(float frameTime);
virtual void mouseDown(int button, float x, float y, bool &skipRest);
virtual void mouseUp(int button, float x, float y, bool &skipRest);
virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
virtual void buttonDown(unsigned int id);
virtual void mouseWheel(float x, float y, float z, bool &skipRest);
virtual void startDrag(unsigned int id);
virtual void buttonDrag(unsigned int id, float x, float y);
REGISTER_CLASS_HEADER(GLWScrollW);
protected:
GLWScrollWI *handler_;
GLWButton topButton_;
GLWButton bottomButton_;
GLWButton backButtonTop_; // Hidden
GLWButton backButtonBot_; // Hidden
GLWScrollButton middleButton_;
int min_, max_, see_;
int current_;
int dragCurrent_;
};
#endif // !defined(AFX_GLWSCROLLW_H__DCD17624_BF31_45DD_8766_2710AB9FFC6D__INCLUDED_)
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