Show GLWScrollPanel.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLWSCROLLPANEL_H__53CDEDBB_3EC0_480E_8E9C_E40645155DD0__INCLUDED_)
#define AFX_GLWSCROLLPANEL_H__53CDEDBB_3EC0_480E_8E9C_E40645155DD0__INCLUDED_
#include <GLW/GLWPanel.h>
#include <GLW/GLWScrollW.h>
class GLWScrollPanel : public GLWPanel,
public GLWScrollWI
{
public:
GLWScrollPanel(float x = 0.0f, float y = 0.0f,
float w = 0.0f, float h = 0.0f);
virtual ~GLWScrollPanel();
virtual void draw();
virtual void simulate(float frameTime);
virtual void mouseDown(int button, float x, float y, bool &skipRest);
virtual void mouseUp(int button, float x, float y, bool &skipRest);
virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
virtual void mouseWheel(float x, float y, float z, bool &skipRest);
virtual void positionChange(unsigned int id, int current, int movement);
virtual void clear();
virtual void setH(float h);
void calculateVisible();
bool &getDrawScrollBar() { return drawScrollBar_; }
GLWScrollW &getScrollBar() { return scrollW_; }
REGISTER_CLASS_HEADER(GLWScrollPanel);
protected:
GLWScrollW scrollW_;
bool drawScrollBar_;
int maxSee_;
float widgetHeight_;
};
#endif // !defined(AFX_GLWSCROLLPANEL_H__53CDEDBB_3EC0_480E_8E9C_E40645155DD0__INCLUDED_)
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