Show GLWScrollButton.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_GLWScrollButtonh_INCLUDE__)
#define __INCLUDE_GLWScrollButtonh_INCLUDE__
#include <GLW/GLWButton.h>
class GLWScrollButtonI
{
public:
virtual ~GLWScrollButtonI();
virtual void buttonDrag(unsigned int id, float x, float y) = 0;
virtual void startDrag(unsigned int id) = 0;
};
class GLWScrollButton : public GLWButton
{
public:
GLWScrollButton(float x, float y, float w, float h);
virtual ~GLWScrollButton();
virtual void mouseDown(int button, float x, float y, bool &skipRest);
virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
void setScrollHandler(GLWScrollButtonI *handler);
protected:
GLWScrollButtonI *scrollHandler_;
float startX_, startY_;
};
#endif
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