Show GLWScrollButton.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLW/GLWScrollButton.h>
GLWScrollButtonI::~GLWScrollButtonI()
{
}
GLWScrollButton::GLWScrollButton(float x, float y, float w, float h)
: GLWButton(x, y, w, h), scrollHandler_(0),
startX_(0.0f), startY_(0.0f)
{
}
GLWScrollButton::~GLWScrollButton()
{
}
void GLWScrollButton::mouseDown(int button, float x, float y, bool &skipRest)
{
startX_ = 0.0f;
startY_ = 0.0f;
if (scrollHandler_)
{
scrollHandler_->startDrag(id_);
}
GLWButton::mouseDown(button, x, y, skipRest);
}
void GLWScrollButton::mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest)
{
if (pressed_)
{
if (scrollHandler_)
{
startX_ += x;
startY_ += y;
scrollHandler_->buttonDrag(id_, startX_, startY_);
skipRest = true;
}
}
}
void GLWScrollButton::setScrollHandler(GLWScrollButtonI *handler)
{
scrollHandler_ = handler;
}
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