Show GLWProgress.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
// GLWProgress.h: interface for the GLWProgress class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLWPROGRESS_H__0712973C_EA7A_4C72_A48B_90B2A898FAF3__INCLUDED_)
#define AFX_GLWPROGRESS_H__0712973C_EA7A_4C72_A48B_90B2A898FAF3__INCLUDED_
#include <GLW/GLWPanel.h>
class GLWProgress : public GLWPanel
{
public:
GLWProgress(float x = 0.0f, float y = 0.0f,
float w = 0.0f, float min = 0.0f, float max = 100.0f);
virtual ~GLWProgress();
virtual void draw();
const float getCurrent() { return current_; }
void setCurrent(float newCurrent);
REGISTER_CLASS_HEADER(GLWProgress);
protected:
float x_, y_, w_;
float min_, max_;
float current_;
};
#endif // !defined(AFX_GLWPROGRESS_H__0712973C_EA7A_4C72_A48B_90B2A898FAF3__INCLUDED_)
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