Show GLWProgress.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLEXT/GLState.h>
#include <GLW/GLWProgress.h>
REGISTER_CLASS_SOURCE(GLWProgress);
GLWProgress::GLWProgress(float x, float y, float w, float min, float max) :
GLWPanel(x, y, w, 25.0f, true), x_(x), y_(y), w_(w), min_(min), max_(max), current_(min)
{
}
GLWProgress::~GLWProgress()
{
}
void GLWProgress::draw()
{
GLfloat width = ((current_ - min_) / (max_ - min_)) * (w_ - 4);
GLWPanel::draw();
glColor3f(0.4f, 0.4f, 0.5f);
glBegin(GL_QUADS);
glVertex2f(x_ + 2.0f, y_ + 2.0f);
glVertex2f(x_ + width + 2.0f, y_ + 2.0f);
glVertex2f(x_ + width + 2.0f, y_ + 22.0f);
glVertex2f(x_ + 2.0f, y_ + 22.0f);
glEnd();
}
void GLWProgress::setCurrent(float newCurrent)
{
if (newCurrent < min_) current_ = min_;
else if (newCurrent > max_) current_ = max_;
else current_ = newCurrent;
}
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