Show GLWPlanView.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_GLWPlanViewh_INCLUDE__)
#define __INCLUDE_GLWPlanViewh_INCLUDE__
#include <GLW/GLWidget.h>
#include <common/Vector.h>
#include <list>
#include <map>
class GLWPlanView : public GLWidget
{
public:
GLWPlanView(float x = 0.0f, float y = 0.0f,
float w = 0.0f, float h = 0.0f);
virtual ~GLWPlanView();
virtual void simulate(float frameTime);
virtual void mouseDown(int button, float x, float y, bool &skipRest);
virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
virtual void mouseUp(int button, float x, float y, bool &skipRest);
virtual void draw();
void addRecievePoints(unsigned int playerId, std::list<Vector> &recievepoints);
REGISTER_CLASS_HEADER(GLWPlanView);
protected:
struct PlayerDrawnInfo
{
unsigned int playerId;
std::list<Vector> points;
std::list<Vector> recievepoints;
};
float animationTime_;
float flashTime_;
float totalTime_;
float pointTime_;
float planColor_;
bool flash_, firstTime_;
bool dragging_;
float dragLastX_, dragLastY_;
PlayerDrawnInfo localPoints_;
std::list<PlayerDrawnInfo> dragPoints_;
std::list<Vector> sendPoints;
void drawMap();
void drawTexture();
void drawWall();
void drawCameraPointer();
void drawTanks();
void drawCurrentTank();
void drawLines();
void drawLine(PlayerDrawnInfo &info);
void drawBuoys();
bool simulateLine(PlayerDrawnInfo &info);
};
#endif
See more files for this project here