Show GLWLabel.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLW/GLWLabel.h>
#include <GLW/GLWFont.h>
REGISTER_CLASS_SOURCE(GLWLabel);
GLWLabel::GLWLabel(float x, float y, char *labelText,
float size, unsigned int flags) :
GLWidget(x, y, 0.0f, 20.0f), size_(size),
color_(GLWFont::widgetFontColor), flags_(flags)
{
if (labelText) setText(labelText);
tooltipTransparent_ = true;
}
GLWLabel::~GLWLabel()
{
}
void GLWLabel::setColor(const Vector &color)
{
color_ = color;
}
void GLWLabel::setSize(float size)
{
size_ = size;
w_ = 0.0f;
}
void GLWLabel::setText(const char *text)
{
labelText_ = text;
if (flags_ & eMultiLine)
{
labelTexts_.clear();
char *token = strtok((char *) text, "\n");
while(token != 0)
{
labelTexts_.push_back(token);
token = strtok(0, "\n");
}
}
w_ = 0.0f;
}
void GLWLabel::calcWidth()
{
if (w_ == 0.0f)
{
if (flags_ & eMultiLine)
{
for (int i=0; i<(int) labelTexts_.size(); i++)
{
const char *text = labelTexts_[i].c_str();
w_ = MAX(w_, GLWFont::instance()->getGameFont()->getWidth(
size_, (char *) text));
}
h_ = float(labelTexts_.size()) * 20.0f / 14.0f * size_;
}
else
{
w_ = GLWFont::instance()->getGameFont()->getWidth(
size_, (char *) labelText_.c_str());
h_ = 20.0f / 14.0f * size_;
}
}
}
void GLWLabel::draw()
{
GLWidget::draw();
glColor3f(1.0f, 0.0f, 0.0f);
calcWidth();
if (flags_ & eMultiLine)
{
for (int i=0; i<(int) labelTexts_.size(); i++)
{
const char *text = labelTexts_[labelTexts_.size() - (i + 1)].c_str();
GLWFont::instance()->getGameFont()->draw(
color_, size_,
x_, y_ + 6.0f + float(i) * 20.0f / 14.0f * size_, 0.0f, (char *) text);
}
}
else
{
GLWFont::instance()->getGameFont()->draw(
color_, size_,
x_, y_ + 6.0f, 0.0f, (char *) labelText_.c_str());
}
}
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