Show GLWImageList.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_GLWImageListh_INCLUDE__)
#define __INCLUDE_GLWImageListh_INCLUDE__
#include <GLW/GLWButton.h>
#include <GLW/GLWSelector.h>
#include <GLEXT/GLTexture.h>
#include <list>
class GLWImageList :
public GLWidget,
public GLWSelectorI
{
public:
GLWImageList(float x = 0.0f, float y = 0.0f);
virtual ~GLWImageList();
void addDirectory(const char *directory);
const char *getCurrent();
bool setCurrent(const char *current);
// GLWidget
virtual void draw();
virtual void simulate(float frameTime);
virtual void mouseDown(int button, float x, float y, bool &skipRest);
virtual void mouseUp(int button, float x, float y, bool &skipRest);
virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
// GLWSelectorI
virtual void itemSelected(GLWSelectorEntry *entry, int position);
void setEnabled(bool enabled) { enabled_ = enabled; }
REGISTER_CLASS_HEADER(GLWImageList);
protected:
class GLWImageListEntry
{
public:
std::string shortFileName;
std::string longFileName;
GLTexture texture;
};
std::list<GLWImageListEntry*> entries_;
GLWImageListEntry *current_;
bool enabled_;
};
#endif // __INCLUDE_GLWImageListh_INCLUDE__
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