Show GLWIconTable.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#ifndef _GLWIconTable_h
#define _GLWIconTable_h
#include <GLW/GLWScrollWBackwards.h>
#include <GLW/GLWTextButton.h>
#include <GLW/GLWToolTip.h>
#include <vector>
#include <list>
class GLWIconTableI
{
public:
virtual void drawColumn(unsigned int id, int row, int column, float x, float y, float w) = 0;
virtual void rowSelected(unsigned int id, int row) = 0;
virtual void columnSelected(unsigned int id, int col) = 0;
virtual void rowChosen(unsigned int id, int row) = 0;
};
class GLWIconTable :
public GLWidget,
public GLWButtonI
{
public:
struct Column
{
std::string name;
float width;
};
GLWIconTable(float x = 0.0f, float y = 0.0f,
float w = 0.0f, float h = 0.0f,
std::list<Column> *columns = 0,
float rowHeight = 20.0f);
virtual ~GLWIconTable();
void setItemCount(int items);
int getItemCount() { return itemCount_; }
void setHandler(GLWIconTableI *handler) { handler_ = handler; }
int getSelected() { return selected_; }
// Inhertied from GLWidget
virtual void draw();
virtual void simulate(float frameTime);
virtual void mouseDown(int button, float x, float y, bool &skipRest);
virtual void mouseUp(int button, float x, float y, bool &skipRest);
virtual void mouseDrag(int button, float mx, float my, float x, float y,
bool &skipRest);
virtual void mouseWheel(float x, float y, float z, bool &skipRest);
// GLWButtonI
virtual void buttonDown(unsigned int id);
REGISTER_CLASS_HEADER(GLWIconTable);
protected:
std::vector<GLWTextButton *> columns_;
GLWScrollWBackwards scrollBar_;
GLWIconTableI *handler_;
float rowHeight_;
int selected_;
int itemCount_;
private:
GLWIconTable(const GLWIconTable &);
const GLWIconTable & operator=(const GLWIconTable &);
};
#endif // _GLWIconTable_h
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