Show GLWIconButton.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLWIconButton_H__36D49253_FFE6_4E93_89FC_F2CAC2DC3336__INCLUDED_)
#define AFX_GLWIconButton_H__36D49253_FFE6_4E93_89FC_F2CAC2DC3336__INCLUDED_
#include <GLW/GLWButton.h>
#include <GLW/GLWIcon.h>
class GLWIconButton : public GLWButton
{
public:
GLWIconButton(float x = 0.0f, float y = 0.0f,
float w = 0.0f, float h = 0.0f,
GLWButtonI *handler = 0,
unsigned flags = 0);
virtual ~GLWIconButton();
virtual void draw();
virtual void setX(float x);
virtual void setY(float y);
virtual void setW(float w);
virtual void setH(float h);
GLTexture *getTexture() { return icon_.getTexture(); }
void setTexture(GLTexture *texture) { icon_.setTexture(texture); }
REGISTER_CLASS_HEADER(GLWIconButton);
protected:
GLWIcon icon_;
};
#endif // !defined(AFX_GLWIconButton_H__36D49253_FFE6_4E93_89FC_F2CAC2DC3336__INCLUDED_)
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