Show GLWIcon.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLW/GLWIcon.h>
#include <GLEXT/GLState.h>
#include <XML/XMLParser.h>
#include <graph/TextureStore.h>
#include <common/Defines.h>
REGISTER_CLASS_SOURCE(GLWIcon);
GLWIcon::GLWIcon(float x, float y, float w, float h, GLTexture *texture) :
GLWidget(x, y, w, h),
texture_(texture)
{
tooltipTransparent_ = true;
}
GLWIcon::~GLWIcon()
{
}
void GLWIcon::draw()
{
if (texture_)
{
GLState state(GLState::TEXTURE_ON | GLState::BLEND_ON);
glColor3f(1.0f, 1.0f, 1.0f);
texture_->draw();
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex2f(x_, y_);
glTexCoord2f(1.0f, 0.0f);
glVertex2f(x_ + w_, y_);
glTexCoord2f(1.0f, 1.0f);
glVertex2f(x_ + w_, y_ + h_);
glTexCoord2f(0.0f, 1.0f);
glVertex2f(x_, y_ + h_);
glEnd();
}
GLWidget::draw();
}
bool GLWIcon::initFromXML(XMLNode *node)
{
if (!GLWidget::initFromXML(node)) return false;
XMLNode *bitmapNode, *bitmapANode, *invertNode;
if (!node->getNamedChild("bitmap", bitmapNode)) return false;
if (!node->getNamedChild("bitmapa", bitmapANode)) return false;
if (!node->getNamedChild("invert", invertNode)) return false;
bool invert = (0 == strcmp(invertNode->getContent(), "true"));
if (bitmapNode && bitmapANode)
{
std::string bitmapName =
getDataFile(bitmapNode->getContent());
std::string bitmapAName =
getDataFile(bitmapANode->getContent());
texture_ = TextureStore::instance()->loadTexture(
bitmapName.c_str(), bitmapAName.c_str(), invert);
if (!texture_) return false;
texture_->draw();
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
}
return true;
}
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