Show GLWFont.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLWFONT_H__0BCF1F78_3D58_47EC_8B98_EB39AB3CADD4__INCLUDED_)
#define AFX_GLWFONT_H__0BCF1F78_3D58_47EC_8B98_EB39AB3CADD4__INCLUDED_
#include <GLEXT/GLFont2d.h>
class GLWFont
{
public:
static GLWFont *instance();
static Vector widgetFontColor;
static Vector disabledWidgetFontColor;
GLFont2d *getGameFont() { return gameFont_; }
GLFont2d *getGameShadowFont() { return gameShadowFont_; }
GLFont2d *getCourierFont() { return courierFont_; }
GLFont2d *getNormalFont() { return normalFont_; }
GLFont2d *getNormalShadowFont() { return normalShadowFont_; }
protected:
static GLWFont *instance_;
GLFont2d *gameFont_;
GLFont2d *gameShadowFont_;
GLFont2d *courierFont_;
GLFont2d *normalFont_;
GLFont2d *normalShadowFont_;
private:
GLWFont();
virtual ~GLWFont();
};
#endif // !defined(AFX_GLWFONT_H__0BCF1F78_3D58_47EC_8B98_EB39AB3CADD4__INCLUDED_)
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