Show GLWFont.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLW/GLWFont.h>
#include <common/Defines.h>
Vector GLWFont::widgetFontColor = Vector(0.2f, 0.2f, 0.2f);
Vector GLWFont::disabledWidgetFontColor = Vector(0.4f, 0.4f, 0.4f);
GLWFont *GLWFont::instance_ = 0;
GLWFont *GLWFont::instance()
{
if (!instance_)
{
instance_ = new GLWFont;
}
return instance_;
}
GLWFont::GLWFont()
{
gameFont_ = new GLFont2d;
gameFont_->createFont(
getDataFile("data/fonts/test.ttf"),
16);
gameShadowFont_ = new GLFont2d;
gameShadowFont_->createFont(
getDataFile("data/fonts/test.ttf"),
16,
true);
courierFont_ = new GLFont2d;
courierFont_->createFont(
getDataFile("data/fonts/veramobd.ttf"),
16);
normalFont_ = new GLFont2d;
normalFont_->createFont(
getDataFile("data/fonts/vera.ttf"),
16);
normalShadowFont_ = new GLFont2d;
normalShadowFont_->createFont(
getDataFile("data/fonts/vera.ttf"),
16,
true);
}
GLWFont::~GLWFont()
{
}
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