Show GLWFlag.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_)
#define AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_
#include <GLW/GLWFont.h>
#include <GLW/GLWidget.h>
#include <common/Vector.h>
class GLWFlag : public GLWidget
{
public:
GLWFlag(Vector &color = GLWFont::widgetFontColor,
float x = 0.0f, float y = 0.0f, float w = 0.0f);
virtual ~GLWFlag();
virtual void simulate(float frameTime);
virtual void draw();
float getOffset() { return offset_; }
void setOffset(float offset) { offset_ = offset; }
void setColor(Vector &color) { color_ = color; }
Vector &getColor() { return color_; }
REGISTER_CLASS_HEADER(GLWFlag);
protected:
Vector color_;
float offset_;
};
#endif // !defined(AFX_GLWFLAG_H__E5E95ACF_A6F4_4552_B05C_75CA02ACB6D2__INCLUDED_)
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