Show GLWDropDownText.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLW/GLWDropDownText.h>
#include <GLW/GLWFont.h>
#include <client/ScorchedClient.h>
REGISTER_CLASS_SOURCE(GLWDropDownText);
GLWDropDownText::GLWDropDownText(float x, float y, float w) :
GLWDropDown(x, y, w)
{
}
GLWDropDownText::~GLWDropDownText()
{
}
void GLWDropDownText::addText(const char *text)
{
GLWSelectorEntry entry(text);
addEntry(entry);
}
const char *GLWDropDownText::getCurrentText()
{
if (!getCurrentEntry()) return "";
return getCurrentEntry()->getText();
}
void GLWDropDownText::setCurrentText(const char *text)
{
int position = 0;
std::list<GLWSelectorEntry>::iterator itor;
for (itor = texts_.begin();
itor != texts_.end();
itor++)
{
GLWSelectorEntry &entry = *itor;
if (0 == strcmp(text, entry.getText()))
{
current_ = &entry;
break;
}
position++;
}
if (handler_)
{
handler_->select(id_, position, *current_);
}
}
void GLWDropDownText::draw()
{
GLWDropDown::draw();
if (getCurrentEntry())
{
GLWFont::instance()->getGameFont()->drawWidth(
w_ - 25.0f,
GLWFont::widgetFontColor, 14,
x_ + 5.0f, y_ + 5.0f, 0.0f,
getCurrentEntry()->getText());
}
}
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