Show GLWDropDown.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_GLWDropDownh_INCLUDE__)
#define __INCLUDE_GLWDropDownh_INCLUDE__
#include <list>
#include <string>
#include <GLW/GLWPushButton.h>
#include <GLW/GLWidget.h>
#include <GLW/GLWSelector.h>
class GLWDropDownI
{
public:
virtual ~GLWDropDownI();
virtual void select(unsigned int id, const int pos, GLWSelectorEntry value) = 0;
};
class GLWDropDown : public GLWidget, public GLWSelectorI, public GLWPushButtonI
{
public:
GLWDropDown(float x = 0.0f, float y = 0.0f, float w = 0.0f);
virtual ~GLWDropDown();
void setHandler(GLWDropDownI *handler);
void addEntry(GLWSelectorEntry text);
void setCurrentPosition(int pos);
int getCurrentPosition();
GLWSelectorEntry *getCurrentEntry();
// Inherited from GLWidget
virtual void draw();
virtual void mouseDown(int button, float x, float y, bool &skipRest);
virtual void mouseUp(int button, float x, float y, bool &skipRest);
virtual void setX(float x);
virtual void setY(float y);
// Inherited from GLWSelectorI
virtual void itemSelected(GLWSelectorEntry *entry, int position);
virtual void noItemSelected();
// Inhertied from GLWButtonI
virtual void buttonDown(unsigned int id);
virtual void buttonUp(unsigned int id);
void clear();
REGISTER_CLASS_HEADER(GLWDropDown);
protected:
std::list<GLWSelectorEntry> texts_;
GLWSelectorEntry *current_;
GLWPushButton button_;
GLWDropDownI *handler_;
};
#endif
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