Show GLWCheckBoxText.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_GLWCheckBoxTexth_INCLUDE__)
#define __INCLUDE_GLWCheckBoxTexth_INCLUDE__
#include <GLW/GLWLabel.h>
#include <GLW/GLWCheckBox.h>
class GLWCheckBoxText : public GLWidget
{
public:
GLWCheckBoxText(float x = 0.0f, float y = 0.0f,
const char *text = "",
bool startState = true,
float offset = 0.0f);
virtual ~GLWCheckBoxText();
virtual void draw();
virtual void mouseDown(int button, float x, float y, bool &skipRest);
virtual void mouseUp(int button, float x, float y, bool &skipRest);
virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
virtual float getW();
virtual void setX(float x);
virtual void setY(float y);
GLWCheckBox &getCheckBox() { return box_; }
GLWLabel &getLabel() { return label_; }
REGISTER_CLASS_HEADER(GLWCheckBoxText);
protected:
float offset_;
GLWCheckBox box_;
GLWLabel label_;
};
#endif
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