Show GLWCheckBoxText.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLW/GLWCheckBoxText.h>
REGISTER_CLASS_SOURCE(GLWCheckBoxText);
GLWCheckBoxText::GLWCheckBoxText(float x, float y,
const char *text,
bool startState,
float offset) :
GLWidget(x, y, 0.0f, 20.0f),
offset_(offset),
box_(x, y, startState),
label_(x + box_.getW() + 5.0f - offset_, y - 2.0f - offset_, (char *) text)
{
}
GLWCheckBoxText::~GLWCheckBoxText()
{
}
void GLWCheckBoxText::draw()
{
GLWidget::draw();
box_.draw();
label_.draw();
}
void GLWCheckBoxText::mouseDown(int button, float x, float y, bool &skipRest)
{
GLWidget::mouseDown(button, x, y, skipRest);
box_.mouseDown(button, x, y, skipRest);
label_.mouseDown(button, x, y, skipRest);
}
void GLWCheckBoxText::mouseUp(int button, float x, float y, bool &skipRest)
{
GLWidget::mouseUp(button, x, y, skipRest);
box_.mouseUp(button, x, y, skipRest);
label_.mouseUp(button, x, y, skipRest);
}
void GLWCheckBoxText::mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest)
{
GLWidget::mouseDrag(button, mx, my, x, y, skipRest);
box_.mouseDrag(button, mx, my, x, y, skipRest);
label_.mouseDrag(button, mx, my, x, y, skipRest);
}
float GLWCheckBoxText::getW()
{
return box_.getW() + 5.0f + label_.getW();
}
void GLWCheckBoxText::setX(float x)
{
GLWidget::setX(x);
box_.setX(x);
label_.setX(x + box_.getW() + 5.0f - offset_);
}
void GLWCheckBoxText::setY(float y)
{
GLWidget::setY(y);
box_.setY(y);
label_.setY(y - 2.0f - offset_);
}
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