Show GLWCheckBox.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLW/GLWCheckBox.h>
#include <GLEXT/GLState.h>
GLWCheckBoxI::~GLWCheckBoxI()
{
}
REGISTER_CLASS_SOURCE(GLWCheckBox);
GLWCheckBox::GLWCheckBox(float x, float y, bool startState) :
GLWidget(x, y, 20.0f, 20.0f), state_(startState), handler_(0)
{
}
GLWCheckBox::~GLWCheckBox()
{
}
void GLWCheckBox::setHandler(GLWCheckBoxI *handler)
{
handler_ = handler;
}
void GLWCheckBox::draw()
{
float halfW = h_ / 2.0f;
glLineWidth(1.0f);
glBegin(GL_LINE_LOOP);
drawShadedRoundBox(x_, y_, w_, h_, halfW, false);
glEnd();
if (state_)
{
// Draw check mark
glColor3f(0.2f, 0.2f, 0.2f);
glBegin(GL_TRIANGLE_FAN);
glVertex2f(x_ + halfW, y_ + halfW);
drawCircle(16, -1, x_ + halfW, y_ + halfW, halfW - 3.0f);
glEnd();
}
GLWidget::draw();
}
void GLWCheckBox::mouseDown(int button, float x, float y, bool &skipRest)
{
if (x > x_ && x<x_+w_ &&
y > y_ && y<y_+h_)
{
state_ = !state_;
skipRest = true;
if (handler_) handler_->stateChange(state_, getId());
}
GLWidget::mouseDown(button, x, y, skipRest);
}
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