GLWChannelViewTextRenderer.h from Scorched 3D at Krugle
Show GLWChannelViewTextRenderer.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_GLWChanneViewTextRendererh_INCLUDE__)
#define __INCLUDE_GLWChanneViewTextRendererh_INCLUDE__
#include <common/ChannelTextParser.h>
#include <common/ToolTip.h>
#include <GLEXT/GLFont2d.h>
class GLWChannelView;
class GLWChannelViewTextRenderer :
public ChannelTextParser,
public GLFont2dI
{
public:
GLWChannelViewTextRenderer(GLWChannelView *channelView = 0);
virtual ~GLWChannelViewTextRenderer();
void setChannelView(GLWChannelView *channelView) { channelView_ = channelView; }
// GLFont2d
virtual void drawCharacter(
int charPosition, Vector &position,
GLFont2d::CharEntry &charEntry, Vector4 &color);
protected:
GLWChannelView *channelView_;
ToolTip toolTip_;
};
#endif
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