Show GLWChannelText.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_GLWChannelTexth_INCLUDE__)
#define __INCLUDE_GLWChannelTexth_INCLUDE__
#include <GLW/GLWChannelView.h>
#include <GLW/GLWIconButton.h>
#include <GLW/GLWSelector.h>
#include <string>
class GLWChannelText :
public GLWidget,
public GLWButtonI,
public GLWSelectorI,
public GLWChannelViewI
{
public:
GLWChannelText();
virtual ~GLWChannelText();
// GLWChannelViewI
virtual void channelsChanged(unsigned int id);
// GLWSelectorI
virtual void itemSelected(GLWSelectorEntry *entry, int position);
// GLWButtonI
virtual void buttonDown(unsigned int id);
// GLWidget
virtual void draw();
virtual void simulate(float frameTime);
virtual bool initFromXML(XMLNode *node);
virtual void mouseDown(int button, float x, float y, bool &skipRest);
virtual void mouseUp(int button, float x, float y, bool &skipRest);
virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
virtual void keyDown(char *buffer, unsigned int keyState,
KeyboardHistory::HistoryElement *history, int hisCount,
bool &skipRest);
virtual void setParent(GLWPanel *parent);
virtual void setX(float x);
virtual void setY(float y);
virtual void setW(float w);
virtual void setH(float h);
REGISTER_CLASS_HEADER(GLWChannelText);
protected:
GLTexture buttonTexture_, colorTexture_;
GLWChannelViewTextRenderer prompt_;
GLWChannelView::CurrentChannelEntry channelEntry_;
GLWIconButton button_;
GLWChannelView view_;
std::map<KeyboardKey *, std::string> keys_;
std::string text_;
float fontSize_, outlineFontSize_;
float ctime_;
bool cursor_, visible_;
int maxTextLen_;
unsigned int whisperDest_;
std::string whisperDestStr_;
void processNotVisibleKey(char c, unsigned int dik, bool &skipRest);
void processVisibleKey(char c, unsigned int dik);
void processSpecialText();
void processNormalText();
bool checkCurrentChannel();
bool channelValid(const char *channelName);
void setVisible(bool visible);
void setChannelEntry(GLWChannelView::CurrentChannelEntry &entry);
};
#endif // __INCLUDE_GLWChannelTexth_INCLUDE__
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