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GLWChannelText.h from Scorched 3D at Krugle


Show GLWChannelText.h syntax highlighted

////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2004
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_GLWChannelTexth_INCLUDE__)
#define __INCLUDE_GLWChannelTexth_INCLUDE__

#include <GLW/GLWChannelView.h>
#include <GLW/GLWIconButton.h>
#include <GLW/GLWSelector.h>
#include <string>

class GLWChannelText : 
	public GLWidget, 
	public GLWButtonI, 
	public GLWSelectorI, 
	public GLWChannelViewI
{
public:
	GLWChannelText();
	virtual ~GLWChannelText();

	// GLWChannelViewI
	virtual void channelsChanged(unsigned int id);

	// GLWSelectorI
	virtual void itemSelected(GLWSelectorEntry *entry, int position);

	// GLWButtonI
	virtual void buttonDown(unsigned int id);

	// GLWidget
	virtual void draw();
	virtual void simulate(float frameTime);
	virtual bool initFromXML(XMLNode *node);
	virtual void mouseDown(int button, float x, float y, bool &skipRest);
	virtual void mouseUp(int button, float x, float y, bool &skipRest);
	virtual void mouseDrag(int button, float mx, float my, float x, float y, bool &skipRest);
	virtual void keyDown(char *buffer, unsigned int keyState, 
		KeyboardHistory::HistoryElement *history, int hisCount, 
		bool &skipRest);
	virtual void setParent(GLWPanel *parent);
	virtual void setX(float x);
	virtual void setY(float y);
	virtual void setW(float w);
	virtual void setH(float h);

	REGISTER_CLASS_HEADER(GLWChannelText);
protected:
	GLTexture buttonTexture_, colorTexture_;
	GLWChannelViewTextRenderer prompt_;
	GLWChannelView::CurrentChannelEntry channelEntry_;
	GLWIconButton button_;
	GLWChannelView view_;
	std::map<KeyboardKey *, std::string> keys_;
	std::string text_;
	float fontSize_, outlineFontSize_;
	float ctime_;
	bool cursor_, visible_;
	int maxTextLen_;
	unsigned int whisperDest_;
	std::string whisperDestStr_;

	void processNotVisibleKey(char c, unsigned int dik, bool &skipRest);
	void processVisibleKey(char c, unsigned int dik);
	void processSpecialText();
	void processNormalText();
	bool checkCurrentChannel();
	bool channelValid(const char *channelName);
	void setVisible(bool visible);
	void setChannelEntry(GLWChannelView::CurrentChannelEntry &entry);
};

#endif // __INCLUDE_GLWChannelTexth_INCLUDE__




See more files for this project here

Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

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  GLWBitmap.h
  GLWButton.cpp
  GLWButton.h
  GLWChannelText.cpp
  GLWChannelText.h
  GLWChannelView.cpp
  GLWChannelView.h
  GLWChannelViewTextRenderer.cpp
  GLWChannelViewTextRenderer.h
  GLWCheckBox.cpp
  GLWCheckBox.h
  GLWCheckBoxText.cpp
  GLWCheckBoxText.h
  GLWColors.cpp
  GLWColors.h
  GLWDragger.cpp
  GLWDragger.h
  GLWDropDown.cpp
  GLWDropDown.h
  GLWDropDownColor.cpp
  GLWDropDownColor.h
  GLWDropDownText.cpp
  GLWDropDownText.h
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  GLWFileView.h
  GLWFlag.cpp
  GLWFlag.h
  GLWFont.cpp
  GLWFont.h
  GLWIcon.cpp
  GLWIcon.h
  GLWIconButton.cpp
  GLWIconButton.h
  GLWIconList.cpp
  GLWIconList.h
  GLWIconTable.cpp
  GLWIconTable.h
  GLWImageList.cpp
  GLWImageList.h
  GLWLabel.cpp
  GLWLabel.h
  GLWListView.cpp
  GLWListView.h
  GLWOptionEntry.cpp
  GLWOptionEntry.h
  GLWPanel.cpp
  GLWPanel.h
  GLWPlanView.cpp
  GLWPlanView.h
  GLWProgress.cpp
  GLWProgress.h
  GLWPushButton.cpp
  GLWPushButton.h
  GLWScorchedInfo.cpp
  GLWScorchedInfo.h
  GLWScrollButton.cpp
  GLWScrollButton.h
  GLWScrollPanel.cpp
  GLWScrollPanel.h
  GLWScrollW.cpp
  GLWScrollW.h
  GLWScrollWBackwards.cpp
  GLWScrollWBackwards.h
  GLWSelector.cpp
  GLWSelector.h
  GLWSelectorPart.cpp
  GLWSelectorPart.h
  GLWSlider.cpp
  GLWSlider.h
  GLWSpacer.cpp
  GLWSpacer.h
  GLWSpinBox.cpp
  GLWSpinBox.h
  GLWTab.cpp
  GLWTab.h
  GLWTabContainer.cpp
  GLWTabContainer.h
  GLWTalkBox.cpp
  GLWTalkBox.h
  GLWTankFire.cpp
  GLWTankFire.h
  GLWTankModel.cpp
  GLWTankModel.h
  GLWTankSlider.cpp
  GLWTankSlider.h
  GLWTankTip.cpp
  GLWTankTip.h
  GLWTankViewer.cpp
  GLWTankViewer.h
  GLWTextBox.cpp
  GLWTextBox.h
  GLWTextButton.cpp
  GLWTextButton.h
  GLWTime.cpp
  GLWTime.h
  GLWToolTip.cpp
  GLWToolTip.h
  GLWTracker.cpp
  GLWTracker.h