Show GLWBitmap.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <GLW/GLWBitmap.h>
#include <GLEXT/GLState.h>
#include <common/Defines.h>
REGISTER_CLASS_SOURCE(GLWBitmap);
GLWBitmap::GLWBitmap(float x, float y, float w, float h, GLBitmap *bitmap) :
GLWidget(x, y, w, h),
bitmap_(bitmap)
{
}
GLWBitmap::~GLWBitmap()
{
}
void GLWBitmap::draw()
{
if (bitmap_)
{
GLState state(GLState::TEXTURE_OFF | GLState::BLEND_OFF);
int width = MIN(bitmap_->getWidth(), (int) w_);
int height = MIN(bitmap_->getHeight(), (int) h_);
glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
glRasterPos2f(x_, y_);
glDrawPixels(
width,
height,
GL_RGB,
GL_UNSIGNED_BYTE,
bitmap_->getBits());
glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
}
GLWidget::draw();
}
bool GLWBitmap::initFromXML(XMLNode *node)
{
if (!GLWidget::initFromXML(node)) return false;
return true;
}
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