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bcc32.txt from Allegro game programming library at Krugle


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     ______   ___    ___
    /\  _  \ /\_ \  /\_ \
    \ \ \L\ \\//\ \ \//\ \      __     __   _ __   ___ 
     \ \  __ \ \ \ \  \ \ \   /'__`\ /'_ `\/\`'__\/ __`\
      \ \ \/\ \ \_\ \_ \_\ \_/\  __//\ \L\ \ \ \//\ \L\ \
       \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/
	\/_/\/_/\/____/\/____/\/____/\/___L\ \/_/ \/___/
				       /\____/
				       \_/__/


	  Borland C++Builder-specific information.

	 See readme.txt for a more general overview.



====================================
=========== BCC32 notes ============
====================================

   Status: it works.  It currently doesn't build the Allegro library
   from the sources, but it does let you compile your own Allegro-based
   programs and run them with the Allegro DLLs.  Thanks to Inprise for
   creating the very useful IMPLIB program. 


===========================================
============ Required software ============
===========================================

   - Borland C++Builder (or Borland C++ command al_draw_line tools)
   - GNU make (mak*b.zip).
   - Optional: rm (fil*b.zip). Used by the clean targets.
   - Optional: sed (sed*b.zip). Used by "make depend" and "fixdll".
   - Optional: sort (txt*b.zip). Used by "fixdll". Use Unix sort, not DOS!

   In order to run your programs, you need to obtain the Allegro DLLs and
   install them in the Windows system directory.

   This is known to work with the Borland C++ 5.5 command al_draw_line compiler.

   You need to use GNU make, since Borland make is really ugly about its
   makefiles.  You can grab it from either the MinGW32 or DJGPP
   distributions; more info on this in available in the MinGW32 and DJGPP
   READMEs.


============================================
============ Installing Allegro ============
============================================

   Type "cd allegro" and then "fix.bat bcc32".  Then, run "make".  Find
   something fun to do while it's compiling.  It will eventually
   finish; then just type "make install" to set the library up for use.

   If you also want to install a debugging version of the library (highly 
   recommended), type "make install DEBUGMODE=1".  Case is important, so 
   it must be DEBUGMODE, not debugmode!

   If you also want to install a profiling version of the library, now type 
   "make install PROFILEMODE=1".

   If your copy of Allegro doesn't include the makefile.dep dependency files 
   (unlikely, unless you have run "make veryclean" at some point), you can 
   regenerate them by running "make depend".

   If your copy of Allegro doesn't include the linker .def file (unlikely, 
   unless you have run "make veryclean" at some point), you can regenerate 
   them by running "fixdll.bat".



=======================================
============ Using Allegro ============
=======================================

   All the Allegro functions, variables, and data structures are defined in 
   allegro.h. You should include this in your programs, and link with one of 
   the libraries:

   alleg.lib      - optimised DLL import library
   alld.lib       - debugging DLL import library
   allp.lib       - profiling DLL import library

   Don't forget that you need to use the AL_END_OF_MAIN() macro right after 
   your main() function!

   You will need to distribute the appropriate DLL along with your program.





See more files for this project here

Allegro game programming library

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.

Project homepage: http://sourceforge.net/projects/alleg
Programming language(s): Assembly,C,Shell Script
License: other

  bcc32.txt
  beos.txt
  djgpp.txt
  linux.txt
  macos.txt
  mingw32.txt
  msvc.txt
  qnx.txt
  unix.txt
  watcom.txt