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StressTest.java from Lightweight Java Game Library at Krugle


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/* 
 * Copyright (c) 2002-2004 LWJGL Project
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are 
 * met:
 * 
 * * Redistributions of source code must retain the above copyright 
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'LWJGL' nor the names of 
 *   its contributors may be used to endorse or promote products derived 
 *   from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.lwjgl.test.openal;

import java.nio.IntBuffer;

import org.lwjgl.BufferUtils;
import org.lwjgl.openal.AL10;
import org.lwjgl.util.WaveData;

/**
 *
 * Simple test for stresstesting OpenAL playing random samples ad nausea
 *
 * @author Brian Matzon <brian@matzon.dk>
 * @version $Revision: 2286 $
 * $Id: StressTest.java 2286 2006-03-23 19:32:21Z matzon $
 */
public class StressTest extends BasicTest {

  /** Buffer containing sources */
  private IntBuffer sources;

  /** Buffer containing buffers */
  private IntBuffer buffers;

  /**
   * Creates an instance of StressTest
   */
  public StressTest() {
    super();
  }

  /**
   * Runs the actual test, using supplied arguments
   */
  protected void execute(String[] args) {

    createSources();

    createBuffers();

    try {
      loadSamples();
      runTest();
    } catch (Exception e) {
      e.printStackTrace();
    }


    alExit();
  }

  private void createSources() {
    sources = BufferUtils.createIntBuffer(4);
    sources.position(0).limit(4);
    AL10.alGenSources(sources);
    if (AL10.alGetError() != AL10.AL_NO_ERROR) {
      System.out.println("Unable to create 4 sources");
      alExit();
    }
  }

  private void createBuffers() {
    buffers = BufferUtils.createIntBuffer(10);
    buffers.position(0).limit(10);
    AL10.alGenBuffers(buffers);
    if (AL10.alGetError() != AL10.AL_NO_ERROR) {
      System.out.println("Unable to create 10 buffers");
      sources.position(0).limit(4);
      AL10.alDeleteSources(sources);
      alExit();
    }
  }

  private void loadSamples() throws Exception {
    AL10.alGetError();
    WaveData data = WaveData.create("ding.wav");
    for (int i = 1; i <= 10; i++) {
      AL10.alBufferData(
        buffers.get(i - 1),
        data.format,
        data.data,
        data.samplerate);

      if (AL10.alGetError() != AL10.AL_NO_ERROR) {
        System.out.println("Failed to load " + i + ".wav into buffer");
        sources.position(0).limit(4);
        AL10.alDeleteSources(sources);
        buffers.position(0).limit(10);
        AL10.alDeleteBuffers(buffers);

        alExit();
      }
    }
    data.dispose();
  }

  public void runTest() {
    int iterations = 0;
    int randomBuffer;
    int startSlot = 1;
    int nextSlot = startSlot;
    long startTime = System.currentTimeMillis();

    //mark background source as looping
    AL10.alSourcei(sources.get(0), AL10.AL_LOOPING, AL10.AL_TRUE);

    //play background
    AL10.alSourcei(sources.get(0), AL10.AL_BUFFER, buffers.get(0));
    AL10.alSourcePlay(sources.get(0));

    while (System.currentTimeMillis() - startTime < (2000)) {

      randomBuffer = getRandomBuffer();
      System.out.println("random:" + randomBuffer);

      //stop source at slot
      AL10.alSourceStop(sources.get(nextSlot));
      if (AL10.alGetError() != AL10.AL_NO_ERROR) {
        System.out.println("Error stopping source.");
      }
      System.out.println("Stopped source: " + nextSlot);

      //link source<->buffer
      AL10.alSourcei(sources.get(nextSlot), AL10.AL_BUFFER, buffers.get(randomBuffer));
      if (AL10.alGetError() != AL10.AL_NO_ERROR) {
        System.out.println("Error linking buffer and source.");
      }
      System.out.println("linked source " + nextSlot + " with buffer " + randomBuffer);

      //start playing
      System.out.println("playing source " + nextSlot);
      AL10.alSourcePlay(sources.get(nextSlot++));
      if (nextSlot == 4) {
        nextSlot = startSlot;
      }

      //pause
      try {
        Thread.sleep(500);
      } catch (InterruptedException inte) {
      }

      //debug info
      if ((++iterations % 10) == 0) {
        System.out.println("========================");
        System.out.println("MaxMemory: " + Runtime.getRuntime().maxMemory() / 1024);
        System.out.println("FreeMemory: " + Runtime.getRuntime().freeMemory() / 1024);
        System.out.println("TotalMemory: " + Runtime.getRuntime().totalMemory() / 1024);
        System.out.println("========================");
      }
    }
    
    //stop all sources
    for (int i = 0; i < 4; i++) {
      AL10.alSourceStop(sources.get(i));
      System.out.println("Stopping source " + (i+1));
    }    

    //test done - ask for user input
    try {
      System.out.println("Test completed");
      System.out.println("========================");
      System.out.println("MaxMemory: " + Runtime.getRuntime().maxMemory() / 1024);
      System.out.println("FreeMemory: " + Runtime.getRuntime().freeMemory() / 1024);
      System.out.println("TotalMemory: " + Runtime.getRuntime().totalMemory() / 1024);
      System.out.println("========================");
      System.out.println("Push any key to exit...");
      System.in.read();
    } catch (Exception e) {
    }

    sources.position(0).limit(4);
    AL10.alDeleteSources(sources);
    buffers.position(0).limit(10);
    AL10.alDeleteBuffers(buffers);
  }

  private int getRandomBuffer() {
    return (int) (Math.random() * 10.0);
  }

  /**
   * main entry point
   *
   * @param args String array containing arguments
   */
  public static void main(String[] args) {
    StressTest stressTest = new StressTest();
    stressTest.execute(args);
    System.exit(0);
  }
}




See more files for this project here

Lightweight Java Game Library

A Java Game Library extension: 1. Handles the graphics, sound, and input simply 2. Wraps OpenGL, OpenAL, fmod3 and DevIL 3. Hires timers LWJGL currently supports Linux, Mac OS X (10.2 and above) and Windows (98 and above).

Project homepage: http://sourceforge.net/projects/java-game-lib
Programming language(s): C,Java
License: other

  ALCCaptureTest.java
  ALCTest.java
  BasicTest.java
  MovingSoundTest.java
  OpenALCreationTest.java
  PlayTest.java
  PlayTestMemory.java
  PositionTest.java
  SourceLimitTest.java
  StressTest.java