Show ParticleEngine.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_ParticleEngineh_INCLUDE__)
#define __INCLUDE_ParticleEngineh_INCLUDE__
#include <graph/Particle.h>
#include <engine/GameStateI.h>
class GLCamera;
class ParticleEngine : public GameStateI
{
public:
ParticleEngine(GLCamera *camera, unsigned int maxParticles);
virtual ~ParticleEngine();
void setMaxParticles(unsigned int maxParticles);
unsigned int getMaxParticles();
unsigned int getParticlesOnScreen();
GLCamera *getCamera() { return camera_; }
void setAllowSorting(bool sorting) { allowSorting_ = sorting; }
void killAll();
Particle *getNextAliveParticle();
static void setFast(float speedMult) { speed_ = speedMult; }
static float getFast() { return speed_; }
// Inherited from GameStateI
virtual void draw(const unsigned state);
virtual void simulate(const unsigned int state, float simTime);
protected:
Particle *particles_;
Particle **usedParticles_;
Particle **freeParticles_;
GLCamera *camera_;
float totalTime_;
unsigned int maxParticles_;
unsigned int particlesOnScreen_;
bool allowSorting_;
static float speed_;
void normalizedSimulate(float time);
};
#endif // __INCLUDE_ParticleEngineh_INCLUDE__
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