OptionsDisplayConsole.cpp from Scorched 3D at Krugle
Show OptionsDisplayConsole.cpp syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#include <graph/OptionsDisplayConsole.h>
#include <graph/OptionsDisplay.h>
#include <common/OptionsScorched.h>
#include <client/ScorchedClient.h>
#include <client/ClientParams.h>
OptionsDisplayConsole *OptionsDisplayConsole::instance_ = 0;
OptionsDisplayConsole *OptionsDisplayConsole::instance()
{
if (!instance_)
{
instance_ = new OptionsDisplayConsole;
}
return instance_;
}
OptionsDisplayConsole::OptionsDisplayConsole()
{
}
OptionsDisplayConsole::~OptionsDisplayConsole()
{
}
void OptionsDisplayConsole::addDisplayToConsole()
{
// remove existing adapters
while (!adapters_.empty())
{
GLConsoleRuleFnIOptionsAdapter *adapter = adapters_.front();
adapters_.pop_front();
delete adapter;
}
// Add all of the options to the console
std::list<OptionEntry *>::iterator itor;
for (itor = OptionsDisplay::instance()->getOptions().begin();
itor != OptionsDisplay::instance()->getOptions().end();
itor++)
{
OptionEntry *entry = (*itor);
if ((entry->getData() & OptionsDisplay::DebugOnly) &&
!ScorchedClient::instance()->getOptionsGame().getDebugFeatures() &&
ClientParams::instance()->getConnectedToServer())
{
entry->setValueFromString(entry->getDefaultValueAsString());
}
else if (!(entry->getData() & OptionEntry::DataDepricated))
{
GLConsoleRuleAccessType access = GLConsoleRuleAccessTypeRead;
if (entry->getData() & OptionsDisplay::RWAccess) access = GLConsoleRuleAccessTypeReadWrite;
adapters_.push_back(new GLConsoleRuleFnIOptionsAdapter(
*entry,
access));
}
}
}
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